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High Definition Video for Independent Filmmakers
A How To Guide for Digital Filmmakers
Welcome all! This is my blog to share my latest research,
thoughts, etc. on utilizing HD for independent filmmaking.
YES, I am available for consulting
Contact me at mike@hdforindies.com
All content copyright 2004-2007 Mike Curtis.
Wednesday, August 31, 2005
CinemaTech: Videogame / Movie Convergence - game engines for previsualization
CinemaTech: Videogame / Movie Convergence
Another great link - this time to an article about how LucasArts (George Lucas' game division) and ILM (the visual effects folks) are sharing resources and techniques in their new common space in San Francisco.
Chief among them - using the realtime engine from gaming stuff to hand directors a previs (short for previsualization) tool - move the camera around the scene in real time, record camera lense choices, settings, and moves, and be able to hand off that data, rather than pre-rendered scenes, to the VFX crew. So instead of "here's a little movie that looks like what I want, reverse engineer it to make your finals", it is "Here's some scene and camera data with an animated camera path. Plug that in as a starter kit for the shot."
Very very cool.
Read Scott's thing, then go read the article. All good.
ILM is at the forefront of digital moviemaking technology in a lot of ways, I'd expect for someone to have some kind of indie viable software available over the counter in 3-8 years based on this kind of stuff.
It all trickles down.
-mike
Another great link - this time to an article about how LucasArts (George Lucas' game division) and ILM (the visual effects folks) are sharing resources and techniques in their new common space in San Francisco.
Chief among them - using the realtime engine from gaming stuff to hand directors a previs (short for previsualization) tool - move the camera around the scene in real time, record camera lense choices, settings, and moves, and be able to hand off that data, rather than pre-rendered scenes, to the VFX crew. So instead of "here's a little movie that looks like what I want, reverse engineer it to make your finals", it is "Here's some scene and camera data with an animated camera path. Plug that in as a starter kit for the shot."
Very very cool.
Read Scott's thing, then go read the article. All good.
ILM is at the forefront of digital moviemaking technology in a lot of ways, I'd expect for someone to have some kind of indie viable software available over the counter in 3-8 years based on this kind of stuff.
It all trickles down.
-mike
Comments:
Interesting stuff. For my stuff I always storyboard using Lightwave3D. It's a relatively inexpensive CG application that allows me to do things like photograph my locations and then model the location in 3D, setup the camera in the scene will all of the actor placeholders, props and set dressings in place, plan all of my moves and set my camera up as I will have it on set. Then all I have to do is render out keyframes as TIFF files and print them on my color printer. Stuff them into my production binder for the given film and I have very accurate storyboards with minimal effort.
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