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High Definition Video for Independent Filmmakers
A How To Guide for Digital Filmmakers
Welcome all! This is my blog to share my latest research,
thoughts, etc. on utilizing HD for independent filmmaking.
YES, I am available for consulting
Contact me at mike@hdforindies.com
All content copyright 2004-2007 Mike Curtis.
Monday, July 31, 2006
HD4NDs Exclusive - Radeon X1900 coming to Macs, and what it means for editors
Can't say where, when, who or how, but my sources indicate that the Radeon X1900 PCIe card (see specs here) is coming to Macs, both for the current G5 based towers AND the everybody-expects-them-at-WWDC Mac Pro towers.
Specs include (this from the above link on ATI's site):
64-bit floating point HDR rendering supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing
32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing 2x/4x/6x Anti-Aliasing modes
Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
New Adaptive Anti-Aliasing feature with Performance and Quality modes
Temporal Anti-Aliasing mode
Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
So what does all this jargon mean? For editors, it means some major computing horsepower to do things like realtime scaling, reposition, rotating, and especially high precision color correction in realtime.
At present, the core code of FCP is all about one codec, one frame size, and one frame rate at a time - this is getting very long in the tooth, as many other competing NLEs can mix and match SD and HD on the same timeline. With CoreVideo (an OS X 10.4, akaTiger feature), realtime graphics manipulation using the GPU is possible and much easier.
So if my sources are right (and I'm 90+% sure they are) that this high end card is Mac bound, then when Apple finally shows a version of FCP capable of seriously hooking into CoreVideo (let's call it FCP 6, and pretend NAB 2007 is announce date), this'd be an awfully nice asset to have. For years, the graphics card really didn't make much of a difference for editors - maybe the screen redrew a little faster with the better card - but in the last couple of years, especially with apps like Motion and After Effects (AE much less so than Motion) able to hook into the GPU for major performance boosts, the GPU suddenly became relevant to what would and would not work in realtime on the editor's workstation.
Also, if Apple were able to FINALLY rewrite that core code to handle multiple frame sizes, frame rates, and especially codecs on the same timeline, that would enable tricks like putting 720p24 footage and standard def 60i footage both on a 1080i60 timeline with 1080i60 footage and just editing, and not worrying about waiting for renders for normal operations (like cuts, live playback, cross dissolves, etc.).
-mike
Specs include (this from the above link on ATI's site):
64-bit floating point HDR rendering supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing
32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing 2x/4x/6x Anti-Aliasing modes
Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
New Adaptive Anti-Aliasing feature with Performance and Quality modes
Temporal Anti-Aliasing mode
Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
So what does all this jargon mean? For editors, it means some major computing horsepower to do things like realtime scaling, reposition, rotating, and especially high precision color correction in realtime.
At present, the core code of FCP is all about one codec, one frame size, and one frame rate at a time - this is getting very long in the tooth, as many other competing NLEs can mix and match SD and HD on the same timeline. With CoreVideo (an OS X 10.4, akaTiger feature), realtime graphics manipulation using the GPU is possible and much easier.
So if my sources are right (and I'm 90+% sure they are) that this high end card is Mac bound, then when Apple finally shows a version of FCP capable of seriously hooking into CoreVideo (let's call it FCP 6, and pretend NAB 2007 is announce date), this'd be an awfully nice asset to have. For years, the graphics card really didn't make much of a difference for editors - maybe the screen redrew a little faster with the better card - but in the last couple of years, especially with apps like Motion and After Effects (AE much less so than Motion) able to hook into the GPU for major performance boosts, the GPU suddenly became relevant to what would and would not work in realtime on the editor's workstation.
Also, if Apple were able to FINALLY rewrite that core code to handle multiple frame sizes, frame rates, and especially codecs on the same timeline, that would enable tricks like putting 720p24 footage and standard def 60i footage both on a 1080i60 timeline with 1080i60 footage and just editing, and not worrying about waiting for renders for normal operations (like cuts, live playback, cross dissolves, etc.).
-mike
Comments:
Mike is right on the money. Also note that the X1900 can accelerate H.264 encoding AND decoding.
On the other hand, by the time the software comes out to use it (eg 2007), Nvidia and ATI will have released the NEXT generation of cards. So maybe people should wait and see when the software comes out that actually uses the graphics card, and THEN buy the then top graphics card. Or buy two top graphics cards and run them in parallel.
But I agree. People buying a computer now should accept that:
a) 2007 software will heavily use GPUs
b) 2007 GPUs will be faster than 2006 GPUs
...so they should either buy a cheap GPU now (planning to swap it out in 2007 for a new one when the software that uses it comes out)... or buy the top of the line card now and hope that it is good enough in 6 months time.
Bruce Allen
www.boacinema.com
On the other hand, by the time the software comes out to use it (eg 2007), Nvidia and ATI will have released the NEXT generation of cards. So maybe people should wait and see when the software comes out that actually uses the graphics card, and THEN buy the then top graphics card. Or buy two top graphics cards and run them in parallel.
But I agree. People buying a computer now should accept that:
a) 2007 software will heavily use GPUs
b) 2007 GPUs will be faster than 2006 GPUs
...so they should either buy a cheap GPU now (planning to swap it out in 2007 for a new one when the software that uses it comes out)... or buy the top of the line card now and hope that it is good enough in 6 months time.
Bruce Allen
www.boacinema.com
Mike -
My sources confirm what your sources say. However, TRUST me when I say ... Nvidia has something very, very special coming for the mac.
My sources confirm what your sources say. However, TRUST me when I say ... Nvidia has something very, very special coming for the mac.
Honestly, I would expect Nvidia to come out with a card more catering to Editors/Composting/Post-Prod people. Their Quadro FX cards are still the best available for that kinda of work.
Not to say the x1900 isnt a good card. It's great for right now, but by next year some form of dual (or quad) core gpu's should start coming out...which will be paramount in the next version of Final Cut that handles HD, 2K, 4K resolutions.
Not to say the x1900 isnt a good card. It's great for right now, but by next year some form of dual (or quad) core gpu's should start coming out...which will be paramount in the next version of Final Cut that handles HD, 2K, 4K resolutions.
Does anyone else on the boards feel like they're gonna wait for universal binaries on the adobe stuff and maybe a corevideo-based FCP before they drop the money on a Pro Mac? I have a feeling that there will be a b-rev with a better video card and mebbe blu-ray if you wait until January. Then again, we went more than a year waiting for G5 revs so....
It seems rather positive we are getting the top end gaming cards to the Mac at this time. Have to see how things are going to continue when the Intel era starts taking over even more and new machines are introduced.
January time shall indeed be most interesting. Cloverton on CPU front "should" start to be available and if Apple is as hip as I assume, we might see 8 core systems rather rapidly as those should be almost drop-in replacements to Woodcrests hopefully seeing light next week.
And then the new ones fron Nvidia and ATI. Speaking of which, I've understood that the driver model is different on Macs compared to Windows so that on Windows the driver maker pretty much implements the OpenGL libraries wehreas on Mac Apple has done that and the card makers just implement underlying subroutines. This would fit with what was told earlier that the Quadros are not all that necessary with Macs as they are on PCs. I would wish to know if there really are differences on Mac, other than said differences? References to those might also be appreciated.
In any case, the hardware goes on so rapidly that it is not much of a pleasure to get before we have a software support for it as well.
January time shall indeed be most interesting. Cloverton on CPU front "should" start to be available and if Apple is as hip as I assume, we might see 8 core systems rather rapidly as those should be almost drop-in replacements to Woodcrests hopefully seeing light next week.
And then the new ones fron Nvidia and ATI. Speaking of which, I've understood that the driver model is different on Macs compared to Windows so that on Windows the driver maker pretty much implements the OpenGL libraries wehreas on Mac Apple has done that and the card makers just implement underlying subroutines. This would fit with what was told earlier that the Quadros are not all that necessary with Macs as they are on PCs. I would wish to know if there really are differences on Mac, other than said differences? References to those might also be appreciated.
In any case, the hardware goes on so rapidly that it is not much of a pleasure to get before we have a software support for it as well.
Regarding the Nvidia Quadro line.. I'm honestly not sure I see the benefit of using, say, the 4500 vs using Nvidia's GeForce 7900GTX. In fact I would imagine the GTX would be a better choice almost given the faster driver updates. What am I missing?
If you had too much money to spend, you could wait for this upcoming monster...
http://www.gizmodo.com/gadgets/graphics/nvidia-announces-quadro-plex-monster-graphics-for-pros-191187.php
Regards,
Richard
http://www.gizmodo.com/gadgets/graphics/nvidia-announces-quadro-plex-monster-graphics-for-pros-191187.php
Regards,
Richard
For those wanting to know the difference between game cards and Quadro's, have at look at this slightly dated PDF.
http://www.nvidia.com/object/quadro_geforce.html
Regards,
Richard
Post a Comment
http://www.nvidia.com/object/quadro_geforce.html
Regards,
Richard
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