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High Definition Video for Independent Filmmakers
A How To Guide for Digital Filmmakers
Welcome all! This is my blog to share my latest research,
thoughts, etc. on utilizing HD for independent filmmaking.
YES, I am available for consulting
Contact me at mike@hdforindies.com
All content copyright 2004-2007 Mike Curtis.
Thursday, October 25, 2007
Detailed Notes from DoP Jendra Jarnagin's IFA Lighting Workshop in Spain
Below are my raw notes, unedited, as I took them and added my own asides which might be wrong, so anything wrong is probably my fault (I'm a post guy not a shooter).
It was an enjoyable and highly educational day for me - it is always good to round out one's skillsets.
I took some pictures during the presentation, and then some of her big notepad notes, viewable here.
Big, BIG thanks to Service Vision for providing us with an F900R equipped with a rare 35mm adaptor, lights, stands, etc. - it wouldn't have been possible without them. We visited their facility and did extensive tests (including 35mm side by side with Red) while I was there the other week, that'll be another article next week probably. Also, thanks to Rosco for providing production gels and expendables, as well as sample gel kits for all students - very helpful and much appreciated.
-------------------
No camera recording today's talk, so I'll take notes. Jendra lighting seminar:
Sony F900R - handle dynamic range differently by having the highlights be a higher priority
Bad looking highlights are what make video look bad/not like film
-F900R has sophisticated and powerful controls, but the menus are complex and potentially confusing, so often need a DIT in order to get the best results out of it
-If doing a one day shoot like a commercial of music video etc., most DoPs will keep the camera in the default modes if they don't have the time and tech assist
-If you start mucking about in the menus and don't know what you're doing or forget and leave it tweaked for one scenario before you move on to a different one....BAD!
-If shooting outdoors in daylight of in other challenging situations, getting into the menus can really pay off
-Viewfinders are often black and white, and almost universally low res - therefore DoP doesn't want to be relying on that
DIT - digital imaging technician that knows all the techie nitty gritty of the menu systems to get best results
-Gaffer - in an interview setup if it is a simpler thing, there may not be an extra lighting person, sometimes you have a gaffer that you communicate with who will execute for you, on a big movie you'll have a whole crew of electricians, and the gaffer will manage that team to execute the DoP's intent
-Jendra started as a gaffer, was important for her to have an understanding of what your choices are and know what the lighting package should be, etc.
-Some DoPs light, others rely more heavily on their gaffer
- Different lights are different for different kinds of situations; some lights are more versatile for multiple situations
- The most common workhorse is a Fresnel - is a spotlight, come in different wattages, this is a 650 we're working with, have 300 and 1000-watts in same design
- The filament and the bulb is different between the U.S. and Europe
- Up to 20 amps in the US, up to 10 amps in Europe, you can run on house power - no generator needed, or tie into an electrical panel if you're working with lights of certain amperage. All the lights we have today we can plug into the wall. Fresnel designs can go up to 10 or 20 kilowatts, but those require a generator.
-Jendra can bring her lights from home, but has to buy lamps (bulbs) to use her gear in Europe.
- If you were traveling worldwide, you can use a travel transformer, but you have to pay attention to the watts.
- A 650-watts Fresnel in U.S. vs. Europe is still 650-watts, but the amperage is different based on the electricity.
- A lot of inexperienced folks will plug all of their lights into the same room and blow fuses and circuit breakers, and everyone gets mad at them as production stops for an hour and a half while it gets resolved.
- If you have an electrical outlet - you have to think about age of building and how modern the wiring is and how things are wired.
- Two outlets in the same room are likely on the same circuit - so not 10 amps per circuit, likely are all on same circuit
-MAYBE on opposite walls it is a different circuit.
- Older houses in the U.S. only have 15 amp circuits instead of 20 amps circuits.
- You can depend on 20 amp circuits out of kitchen outlets, since higher-powered devices are in there.
- Electrical code – You have to have two counter top outlets on different circuits - so if in a tight situation, run two lines to the kitchen.
- In the US, circuits are 15 or 20 amps.
- In an office or factory, circuits are 20 amps.
- If you want to be sure, see the electrical panel, it'll say on the circuit breakers 15 or 20.
- To play it safe if you can't get to the panel, presume 15 amp circuits.
- In 50Hz countries (instead of 60 Hz), then your circuits are 10 amps.
Hz is not that important to talk about, doesn't really vary - is a constant in the country, and it doesn't really affect our calculations of electricity. It DOES matter for transformers.
US 110 volts @ 60Hz 15 or 20 amp, Euro 50 Hz, 10 amps, 220 volt
- Plugging U.S. stuff into European stuff, will ruin it because the power is 220 not 110.
- Bulbs for a specialty movie grade is $60 to a few hundred dollars
BUT HMI bulbs are several hundred dollars; big ones are thousands of dollars.
-If you need to change a bulb, DO NOT TOUCH IT - your skin oil gets on it and can break the bulb
- Also unplug before changing bulbs.
- A 650-watt lamp is the same in the U.S. & Europe (but need different bulbs in different countries, U.S. bulb in Europe will kill it!)
- Amps=wattage divided by voltage.
- A mnemonic for that - watts=volts times amps (West VirginiA)
- I'd think A&W root beer
- For example, we're going to do easier math with a 1000-watt lamp
-1000-watt lamp, divided by 220 volts =4.55 amps
- In the US, 1000-watt divided by 120 volts = 8.3 amps
- For Europe, divide by 200 to keep it easy and add some safety factor, and in U.S. divide by 100 to make it easier & keep you in safe numbers as well.
- You can plug up to 10 amps worth of lights in one European plug, beyond which you risk popping a breaker or melting a fuse, and 15 or 20 in the US.
- Dimmer - plugs in between power and light.
- Dimmers only work on continuous sources.
-If a dimmer is at 100%, you've got max voltage. You can turn it down by giving it less voltage - the box still takes in the max voltage for your electrical considerations.
- A dimmer doesn't work on HMI or Kino Flo and won't come back on anytime soon - so DON'T DO THAT!
- In a big studio, some lights will be on dimmer boards and some won't. Best Boy is the secondary person on the electrical crew.
- Make SURE when plugging into a Kino Flo, you're on a NON-dimmer line in a big sound stage.
- With dimmers, as you dim, you're changing the color of the light, so for that reason, you don’t want to use a dimmer in many situations since it makes it warmer or cooler.
- Instead of dimming, use a scrim.
- A red one is a double scrim, cuts back one stop. A green one s a single scrim and that pulls you back a half a stop.
- A half scrim only covers a half circle, so it creates a gradation of cast light – can use it "lamp right half side double" - use the half one, covering only the right, and a double scrim to cut back one stop.
-Scrims do NOT adjust the color unlike the dimmer - that's the advantage.
- Every light that able to be scrimmed, should come with its own set of scrims, often there is a scrim bag that comes with the light.
- So at a moment's notice you don't have to go looking.
- You have to use them so much.
- Every light with your package will come with its own set of scrims.
- You might have 30 lights and only a few dimmers
- Portable dimmers - plugs into each lamp, this one only up to 10 amps, they have standalone dimmers for 10 or 20K big ones.
- A dimmer rack system for bigger shows with a dimmer console (dimmer board) for the dimmer pack (the box)
- The bigger your light, the more the dimmer gets noisy.
- Dimmers work through resistance for the smaller ones - it coils up resistance as you crank it up - so what happens is the resistance vibrates and hums and makes noise. The sound department can potentially hear it and complain. The bigger the light and the more resistance, the more hum.
- If shooting in an apartment and had a 10K on a dimmer, you'd have to have the dimmer outside the room.
- The hum is at 50 or 60 Hz, according to the European or U.S. power.
- This ARRI light is focus-able - it has a knob that softens or hardens the light edge.
- Protocol for focusing a light - start by putting it on full spot, aim it wherever you want it, then start flooding it from there
- A spotlight directly at a person is usually too harsh
- Light is most even when it is flooded
- When you flood, it goes wider, softer, and darker. Spotting it will make it narrower, softer, and brighter.
- You can tweak to adjust the exposure - spotting it in a little bit will tweak your brightness without having to scrim it.
- If you're flooded it'll usually look more naturalistic.
- Spot vs. flood is moving the light front/back between reflector and lens.
- Other lights have no lens on the front, they are open-faced lights. They are brighter because the lens on Fresnel uses up some of the light.
- If we wanted a bounce light off a wall to get soft light elsewhere, open faced lights are good for that to get maximum light output.
- Hardly ever would you light a person with an open faced light, maybe a building, from a distance.
- There is more light output per watt with an open faced light.
- The whole point of Fresnel is to be focusable
- An open faced 1K light casts a broader light source (wider angle light release, think 3D)
- Open face light is a point source only blocked by the body and barn doors
- Fresnel lens guides and diffuses the light
- Other kinds of spotlights used in theater, but are usable in studio, ellipsoidal, most popular are made by Source Four, those do not have Fresnel, and they have a little piece of glass.
TUNGSTEN VS HMI
Film and HD cameras are not as smart as our eyes and brain - our brain auto-white balances
- The definition of white light is that it has all the colors of the spectrum
- Our eyes are adapted to sunlight, and our eyes are more sensitive to blue lights
- Cameras are designed to work with the way our eyes work
- If our eyes see different kinds of light as white, we need a way to describe or quantify the differences between different kinds of white light
- Color temperature was the way defined to quantify different kinds of white light
- Black body radiator - heated up a filament, physically heated it up. At the point at which it glows, that is called degrees Kelvin.
- Plain old regular light bulbs use tungsten. 3200 degrees is the point at which it glows.
- Movie lights are 3200 degrees Kelvin. Household lights glow at about 2900 degrees
- Daylight changes throughout the day based on cloudy, sunny, and low vs. high in the air. Majority of the hours of the day when it is sunny is 5500 degrees. It ranges between 5000-6000 degrees Kelvin. Really late in the day when it looks really blue, it can be up to 8000-10000 degrees Kelvin.
- When we look at daylight, that is white. When we look at a light bulb, that is white too.
- So a 3200 K light looks yellow.
- So we shoot film that is optimized for the lighting environment we want to use
- Lower temps on the scale are more red, higher temps are bluer
- Fluorescent, which is green, is independent of this.
- You can get warm or cool light bulbs. Cool light bulbs are bluer to get more balanced for daylight. Warm ones are used to match internal lighting sources. Fluorescent color temperature varies wildly. And while there is some information on them, it may or may not tell you the color temperature. There are charts online to find out the color temperature of given brands and models of lights.
- During tech scout, you'll pull down some bulbs and write down what they are to find out what kind of bulbs they have
- Using filters on lights or tweaking camera, you can remove the green cast
- How new the bulbs are can also vary the color temperature
- You might even switch some lights around if an inconsistent bulb brand is used.
- If you had two different ones close to a wall, it might have bluer vs. oranger light on the wall - BAD. But a lot of different ones high up.... colors will probably all balance
- Fluorescent has to be matched too and you fix it in post.
- On the camera, however, when you white balance, you are telling the camera what you want it to consider white to be
- Video cameras are natively balanced to be 3200. Sophisticated cameras have a wheel with different filters of different strengths (working w/an F900R), she dials in 5600, and the camera should think that is normal with daylight from the window.
- There is a physical filter wheel to do this on big cameras
- Smaller cameras will have electronic white balance
- Unless shooting under fluorescent, she'll shoot default and then light to that
- In a fluorescent situation, she'll know she wants to white balance the camera
WHITE BALANCING
- With the physical filters, you got to pick one to start with. She picks the 3200 wheel on this F900R
- Take a white card or piece of paper; make sure that the lights you are balancing to is hitting it.
- More less fill the frame, camera will use middle 70 or 80%
- DO NOT overexpose! If your white card is overly lit, it'll error message.
- Needs to be well lit but not overexposed
- There’s a lever on the camera for white and black balancing.
- You hold the switch up; if we're over exposed, auto white balance will say error.
- In this case, 3.5K was the color temperature
- That will remove the green cast of the fluorescent lights
- You can do your white balance that is technically correct, but in this case she likes the present of 3.2K
- It is better to balance to stuff. In the making of paper, there's natural white, extra white, etc. - extra white has a bit of blue
- If you try to white balance to a t-shirt that has optical brightener in the detergent that reflects more ultra violet, that could throw off your white balance.
- Only one person - whether DIT, DoP, whoever the designated person is, is in charge of setting up the monitor.
- On a movie set, the DoP's monitor is in a black tent to block out ambient light that is either dimming the image or affecting your color perception (your eyes/brain auto white balances)
-CRTs have R/G/B guns, and you have phase & chroma & bright & contrast knobs.
In blue gun only mode you can calibrate (so need a monitor that HAS a blue gun only mode) using standard phase and chroma, bright and contrast controls. You CANNOT properly/easily calibrate a consumer monitor because they lack these controls.
- If you're set up right, you're good for the rest of the day.
- If you set your brightness, you only have to change it whenever the ambient lighting environment changes.
-Adjust until you can see the pluge bar, and then turn it down until it is just barely disappearing
- For instance, when we killed the fluorescents, the room is darker, so therefore the monitor needs to be readjusted
- LCD for monitoring - is sharp, but not good for color or shadow detail. CRT is better for color and brightness but not sharpness/detail. So for on set, where you aren't making super fine color decisions, LCD is more portable/practical. Computer displays don't have the professional controls (phase/chroma, wide brightness range adjustments, etc.) that a professional broadcast style unit would. Mike pointed out that the new Sony Luma series (the very newest, $3500 - $4000 ones) are some of the first, semi-affordable units for field production. I have, at home, a 23" 1920x1080 Apple LCD connected to a Multibridge, AND a 17" JV professional CRT- one for color, one for detail
- Daylight balanced light sources are HMI - (H is the atomic symbol for Mercury, since Mercury is used; M is for Medium arc, which is the blue part, and I is for Iodide.)
- An HMI works as an arc lamp.
- The lights we've been looking at are filaments - electricity flows through a filament, which gets hot and glows. Little of the power becomes light, most becomes heat
- Arc lamp works by creating an electrical arc across a gap in the bulb
- In the glass envelope is Mercury, and when it heats up, Mercury vaporizes and floats around in the tube. HMI's are bright
- A small HMI might be 125-watts and it'll kick out MORE light than a 650-watt Fresnel lens.
- MUCH more expensive and complicated and more pieces...but a smaller lamp
- They are balanced to be daylight color temperature, color temperature shifts over the life of the bulb.
- 5000-6000 degree color temperature
- As the bulb gets very old, it'll drop to 4300 or 4000. By the time it gets really old that you're putting so many blue gels on it that it is time to throw it away and get a new bulb.
- This is a 125-watt, 18K HMI's have an hourly usage meter for your bulb. When it gets to a certain age you change the bulb and reset the clock. Most don't pay attention to the clock, you can tell as compared to the other bulb that "eww that one's yellow". Since so expensive, as it begins to fade you start using blue gels to balance it out
- The way it works - the bulb with the arc gap in it is small. The power supply is called the ballast. The head cable goes from the light to the ballast
- "Pins to power" - the one with male ends sticking out of it goes to where the power is
- There’s a one way only connector with pins, then a locking collar
- Big lamps - if the big lights get turned off, it needs to cool down before you can turn it back on again. If you flip it off and back on it takes time. Big lights take a lot of cooling time. Unless you KNOW you're going away again, you leave it on.
If you're changing setups, it is time for a turnaround, and it is only 10-15 minutes between setups, you don't turn it off. If you know you're moving around, you equip it with a lot of extension cables from the get-go. For 18K's, you might put 100 feet of power between ballast and light (since ballast is so big and heavy), and that way you won't need to shut it down and be stuck waiting for it to cool before can be used again.
- In addition to being an HMI, it is also called a PAR. You can have tungsten or HMI PAR’s.
PAR means:
Parabolic (shape of reflector)
Aluminized
Reflector
- Two kinds of PAR’s - sealed beam and non-sealed beam
- Sealed beam is like a car headlight - it is all sealed in there. When you want to switch the bulb, you're changing out the whole thing, bulb and lenses.
- Non-sealed means the bulb and lens are separate
- PAR is more versatile than a Fresnel
- Her PAR kit, has a Fresnel, has a wide, medium, and narrow lenses to go on the front
- A spot for far away.
- When warming up an HMI, it warms up to brightness and color temperature, and changing as it goes
- Because of the arc (as in welding), there is a large component of ultraviolet radiation when you turn it on, especially when it first sparks and turns it on.
- YOU CAN DAMAGE YOUR EYES
- When turning on an arc lamp, do best to NOT point it at people
- "Striking!" is the term to use, so you declare that, which means everyone close your eyes and turn away. Say it LOUD, because with an 18K you can permanently damage someone eyes
- The glass has ultraviolet protection
- The plain glass has UV filtering in it
- If the UV filter isn't in place or it breaks, there is a safety sensor in place to protect you
- You’re always supposed to have a lens on it. If you point it unprotected at your arm, you can sunburn it
- HMI is efficient - more of the power goes to make light, not heat
- Building a Chimera - in a general sense - is called a light bank
- Chimera is a brand but is used as a generic
- Since so expensive, low budget uses tungsten lights, HMI's are expensive to rent
- The Chimera has different fronts, and you can put a baffle inside that diffuses and knocks the light down even further
- PAR’s come with a Chimera in the small kits, like 200 & 400 Arri, or Joker kits come with a Chimera.
- BUT a Fresnel does not usually come with a Chimera by default; you have to ask for it
- Benefit of having the diffusion further from the light source - the further the diffuser is, the softer the light can be - creates a larger non-directional light source for softer light, which looks better
- Chimera is also very contained with minimal spill, as opposed to hanging diffusion in front of a Fresnel.
- Without the Chimera we're harsh and contrasty, and spills all over the back walls as well
- In an interview lighting setup, you can shoot it with one light with Chimera - whereas without a Chimera, you might need other lights to fill in. Chimera is good.
-3 point lighting - key, fill, and backlight
- Key light is the perceived primary light
- Fill light should be diffuse and shouldn't be making additional sets of shadows
- Biggest enemy of DoP are noses - so where you put the lights has to do with the person's face and the shadows their noses cast
- The default/usual place for key light is about 45 degrees from where camera is, and a little higher than your subject. Shadow of nose falls down across the face and the nose
- Always look at the subject's face for light placement.
- Blocking with the scene is done with stand-ins – it is better if they resemble the actual subject.
- Keep in mind how your stand-in looks different from your main actor, and build that into your starting point. When the actor's come back, you might have to make some slight adjustments based on the face of the actor
- If stand-in for an actor has deep-set eyes and strong brow, which would dictate light placement to penetrate his eyes more
- Depending on mood of our story, it can alter the lighting. If going to talk about his childhood and it was bad, might want more dramatic/contrasty lighting. For something happier/emotionally nicer, bring in a fill light
- Fill light might be a bounce light or a Chimera
- Fill light should be less bright than the key light, if they are of even brightness than they look very flat.
- (With HMI's, dimmer doesn't affect color temperature as much as other types)
- Glasses - reflections can be an issue
- Is sometimes easier to make minor adjustments to actors (turn a little to the right) than move the lights around
- We have a daylight source on one side and a tungsten source on another - color mismatch. It’s an artistic choice. You use colors of light as an artistic choice.
- You can manipulate in post - film is easier to manipulate than video. The further you want to take it from original, the noisier it gets and worse it looks.
- If you're going to do strong choices like a strong yellow wash, you need to be confident it'll stick.
- The DoP may not be available in the color correction session, but locking it in on set protects the intent
- If you want to shoot for flexibility in post, you are safer shooting a neutral image
-CTB is Color Temperature Blue, CTO is Color Temperature Orange
- If want to make tungsten and make it look daylight, use a Full CTB
- There’s full, half, quarter, and eighth
- CTB is used to make tungsten (3200) look like daylight (5600)
- CTO is used to make daylight (5600) look like tungsten (3200)
- She’s got some quarter CTO - if she doubles it up, it is the same as CTO half, and quadruple it up it'll be the same as CTO full
- With full CTB, it knocks down 2/3 of the light - so a 300-watt light gives me 100-watts of output
- If use cheapie tungsten lights and I want to shoot next to a window, full CTB knocks the output down to practically useless
- A 2000-watt light that'll plug into a wall, with full CTB, you're only getting about a 650-watt light would give you. That isn't bright enough to compare to a window
- Shooting with someone in front of a window when you want to see stuff outside the window, on film you can do it with a few lights. With digital, do to lesser dynamic range, you'd need a truck full of lights and it would take longer.
- A polarizer is a filter that, when rotated correctly, can control the reflections/highlights.
- If we were shooting digital in this space, can get neutral density material to hang over the window - put a huge sheet of gel or hard acrylic to knock back the amount of light.
- And that would be EXPENSIVE
- SO WHAT DOES PARTIAL COLOR CORRECTION DO FOR YOU?
- It’s more of an artistic choice to use fractional CTB or CTO
- If full CTO turns 5500 into 3200 light, half CTB turns it into roughly 4350 Kelvin.
- The more dense the gel, the less light makes it through
- So more subtle changes can be made with quarter or half CTO
- Quarter CTO on tungsten lamps all the time to give it a table lamp look, for artistic/creative/mood reasons
KINO FLO:
Fluorescents in an office building have a predominant green cast to them.
- Fluorescent looks ugly on people - green - you rarely want that
- If you are shooting 25 fps in Europe, or 24fps in the U.S., because fluorescent isn't a continuous light source illuminated by alternating current electricity, you're OK - no flicker.
-If you change shutter angle, or shoot off-speed, anything different to exposure time, your camera can get out of phase with fluorescent lights
- Older HMI's without electronic ballast and have magnetic ballast can flicker when shooting off rate
-Kino Flos cycle at such a high rate, no flicker
- Also they are color balanced so aren't green – they are either tungsten balanced (yellow ends) or daylight balanced (blue ends)
-Kino Flo bulbs cost 20x more than regular consumer fluorescents
- There are green filters that come in fractional densities as well.
- You can put a Kino Flo bulb in a standard fixture to get the right color temperature, but you'll still have flicker, unless using a Kino Flo ballast
- The opposite of green is magenta, so you could put magenta (minus green gels) to correct the fluorescent lights. If you had flat diffuser panels can tape them to that
- If there's a ton of those, it is more practical to filter your own lights to match
- If shooting on the Metro - check the bulbs used (maybe Silvania cool white bulbs) and put them in the Kino Flo
- The green and the magenta is a different issue than the orange and blue
- But you'd have to adjust for daylight/tungsten as well
- Some lights can be driven off of battery - a 12-volt ballast is available for SMALL HMI's or Kino Flos.
-Once all of your lights are matched to one another, THEN you white balance your camera, which will remove the colorcast
- If you want maximum flexibility in post, shoot neutral and lower contrast
- If you want to get the maximum amount of "bend" or "paint" out of the camera for the strongest look with all that
- DoP's aren't in favor of that low contrast, neutral look because it is boring
Back to Kino Flo -
- Not heavy
- Not too big
- Doesn’t get hot
- Is soft
- Doesn't use much electricity
- She might diffuse it or color it, but for a fast setup, this gives a soft place to start
- The only issue potentially with Kino Flo is that the falloff is really extreme - because it is broad and soft and diffuse, as you move it back further from subject, the brightness on subject drops off quickly - has a quick falloff
- A spot doesn't do that
- Soft light goes everywhere and can be hard to control
- You usually put them on a c-stand not a regular light stand
- Like an HMI, they have a light (head), a head cable, and ballast
-"Light" applies to the whole system - head, light, ballast, but not any flags or other stuff like that
- Kino Flos come in 1, 2 or 4 bulb types, at 2 feet or 4 foot sizes
- And they are expensive
- They have really big ones with 8 or 10 or 2 meter blanket lights, etc.
- Popular because easy, fast, don't use much power, are soft, and don't get hot
- She has barn doors to adjust light on subject, but it can darken the subject too much as trying to limit light on the wall
- So now it is time to use a flag
FLAGGING
- The softer the light, the harder it is to flag
- With a spot light, can use the barn doors more independently than on a Kino Flo
- Since the barn doors of a Kino Flo do 2 things - reflect light towards subject, as well as possibly flagging - can't do both at the same time!
- The further from the light the flag is, the sharper the cut of the flag. If you want to have a soft edge (soft cut), be closer to light.
- If you want a hard cut, set flag further from light
- If want to only partially obscure, use a net
- Single net cuts a half a stop of light
- Double net cuts a full stop of light
OR you can use a silk
- Silk lets light through
- A silk diffuses, just doesn't cut
- A common problem - he's wearing a white shirt, his shirt is brighter than his face and draws your eye
- Put a silk in front of just the shirt with a silk flag
- If you just shine a spotlight on a person, it doesn't look real or natural
- Light doesn't hit things in real life in focusable circles of hot light
- In the U.S., a black one is a flag
- Also known as a solid
- A silk and nets are known as "Hollywoods" in Spain
- Silk is translucent and not opaque, it diffuses the light
- Using a flag with a soft light, you can't get the same level of flagging control, since it has a large emission source area - tougher to control
- A direct light through diffusion is tougher to flag
- C-stand or grip stand - used for holding flags (C short for century)
- There are all sorts of specialized clamps for certain uses
- When bouncing light off a wall...you have no control over the wall - can't tilt or move it
- For more control, use a bounce card and a C-stand and a clamp
- Arrange the weight such that if it tensions, it gets tighter not looser
Comments:
A great compendium of information.
I actually knew a lot of it in a past life as a studio manager at a local TV station.
I made my own scrims with metal screen, bought at the local hardware store. It became tougher as the store stopped carrying it.
The worst part was repairing "bi-post" fixtures because others could never figure out how to close the assemblies. Arcing resulted and the brass contacts became ruined.
I also operated a Strong carbon-ar follow-spot at my high school auditorium. Carbon monoxide poisoning was always a concern because the thing wasn't properly ventilated. Yeah, I remember striking the carbon rods and then opening the aperture. It was a really harsh, blue light.
Ahh, memories! :)
I actually knew a lot of it in a past life as a studio manager at a local TV station.
I made my own scrims with metal screen, bought at the local hardware store. It became tougher as the store stopped carrying it.
The worst part was repairing "bi-post" fixtures because others could never figure out how to close the assemblies. Arcing resulted and the brass contacts became ruined.
I also operated a Strong carbon-ar follow-spot at my high school auditorium. Carbon monoxide poisoning was always a concern because the thing wasn't properly ventilated. Yeah, I remember striking the carbon rods and then opening the aperture. It was a really harsh, blue light.
Ahh, memories! :)
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