.comment-link {margin-left:.6em;}

High Definition Video for Independent Filmmakers
A How To Guide for Digital Filmmakers
Welcome all! This is my blog to share my latest research,
thoughts, etc. on utilizing HD for independent filmmaking.

YES, I am available for consulting
Contact me at mike@hdforindies.com

All content copyright 2004-2007 Mike Curtis.

Friday, June 30, 2006

Big Pfhat HD DVD/Blu Ray Round Up: Friday June 30, 2006 

Too much stuff going on this week to fling a zillion articles at you individually, so here's the synopsis (mostly pulled from links from the very nice HDBLog.net):

Sony's got a VAIO with a Blu Ray burner, but it ain't all Skittles 'n Beer over there: Edward C. Baig: Personal Tech - Vaio may be first out of the Blu-ray box, but it has maddening glitches - Yahoo! News

HDBlog.net � Blog Archive � Plextor Launches BD PC Drive: "Blu-ray may be behind when it comes to selling stand-alone players, but there seems to be a lot of manufacturers making Blu-ray recorders for computers. Plextor has announced their PX-B900A BD writer. The PX-B900A can write BD-R and re-write BD-RE discs at 2x speed. It%u2019ll write up to 25GB on a single layer disc and up to 50GB on dual-layer discs.
Not only is it a dual-layer BD burner, but it does dual-layer DVD discs as well. It combines the DVD /-R/RW and RAM formats into one. Write speeds are 2x BD-R/BD-RE, 8x DVD R/-R/ RW, 6x DVD-RW, 4x DVD R/-R DL, 5x DVD-RAM, 24x CD-R and 16x CD-RW.
The Plextor PX-B900A BD writer will be available in September or October."


DigitalBattle � Blog Archive � Blu-ray & HD-DVD Hybrid: "Samsung and Toshiba have joined forces to end the format wars for good. They are releasing a hybrid player that plays both Blu-ray and HD-DVD formats. But that%u2019s not all! Sony and NEC are also releasing a dual-format player of Blu-ray and HD-DVD. This is back-up for Sony, since they did lose miserably with Betamax."

Mitsubishi's 30GB dual-layer HD DVD-R media ready in July - Engadget

DV.com on authoring HD DVD vs Blu Ray discs - discusses the very basics of the formats, then dives into some details about what the interactivity and authoring issues will be. Ends on a bit of a downer note about the difficulty of creating complex interactive titles for these formats, but let's face it - I'm guessing 90-95% of the high def DVD content released in the next two years will pretty much be just like regular DVDs, just higher definition and perhaps with cooler menu stuff.

For indies, DVD Studio Pro already supports the HD DVD 1.0 spec. The Blu Ray 1.0 spec has only recently been finalized (and I'm presuming that because there are players and discs shipping), but DVD SP doesn't support that yet. Perplexing, since Steve Jobs said, with the head of Sony on stage, that we'd be able to author to Blu Ray last year....


Samsung BD-P1000 Blu-ray Player - extensive review of the first shipping Blu Ray player. At $1000, it boots faster than the first HD DVD player, responds faster to button input, but still takes half a minute (vs 45 sec on the HD DVD player) to power up and get a disc playing. Crappy/flimsy remote on this unit, too - attention manufacturers - if you're going to charge premium pricing for first round hardware, you'd damn well better make quality feeling components if you want to get any kind of market penetration. And while we're at it, HEY STUDIOS - how about some premium content to get us over to this format? 50 First Dates, xXx, etc. ain't gonna cut it! How much better do you think these players would sell if the Star Wars movies, War of the Worlds, Indiana Jones, Gone With The Wind, Wizard of Oz, etc. were released in high definition. But I digress. Anyway, based on this review, I'd STILL say hold off until some better built, better performing, more affordable units hit the market.


HDBlog.net � Blog Archive � Blu-ray Launch Tepid - headline says it all.


Pioneer BDR-101A Blu-Ray Drive Preview - this is the first (soon to be) commercially available Blu Ray burner for computers. They do a big geek out on it and delve into the details of it for use on PCs, no Mac commentary I saw unfortunately.

HDBlog.net � Blog Archive � JVC%u2019s New High-Speed LCD TVs that run at 120 Hz rather than 60Hz. It doesn't mention it, but I wonder if part of this is to run 24fps at quintuple flash, so there's no 3:2 pulldown? This would be killer for 24p high def movies. Not 1080p res, but I could see that coming down the road. The ultimate display? 1080p, triple or more flashed 24p, etc. Actually, come to think of it, you could sync it with glasses for 3D displays a la the way some modern 3D theatrical displays do with a pattern -

frame 1 - LRLRL
frame 2 - RLRLR
frame 3 - LRLRL
frame 4 - RLRLR

etc.....L=left eye image, R=right eye image. Just need active glasses and a synchronizer timer on top of the set...



Everything you ever, ever, every wanted to know about NVidia's PureVideo HD technology, which is how they're going to play protected HD content on computers with hardware decoding. Part 1, Part 2, Part 3

In short, to get it all to work, you'll need a PureVideo HD capable graphics card, PureVideo HD software, and a PureVideo HD approved drive to use their way of handling HD content. Eeeyikes! Yet MORE barriers to HD content adoption! I still think the content owners may have nearly killed the format and/or its adoption by locking down the content to the point of having to buy a new computer to watch this stuff, and the two competing standards could be the coffin nails in terms of mass consumer adoption. It'll take YEARS for all this to straighten out into an affordable, one clear standard world.

Samsung does NOT plan on releasing a HD DVD/Blu-ray combo player - HD Beat - so they're out...at least for now. A combo unit is, frankly, the only safe choice at this point.

HDBlog.net � Blog Archive � Panasonic Announces Blu-ray DateSamsung: now. Philips: 3rd quarter 2006. Pioneer: September or so. Sony: currently scheduled for October.
I used to say that Panasonic was going to release their BD player in November or so, but now we know that the actual date (if Panasonic can hold a promise) is September.



Toshiba Wants Combo HD Player - Gizmodo:Toshiba president Atsutoshi Nishida weighed in today with his opinion on a dual-format HD DVD/Blu-ray player, joining the chorus of other manufacturers who have edged ever closer to a unified format for high definition DVDs. Nishida said to an annual shareholders meeting:%u201CWe have not given up on a unified format. We would like to seek ways for unifying the standards if opportunities arise."


OK, Peace Out and Whatnot - time for a beer, it's a quarter to five on a Friday...ya'all have fun and/or be good this weekend, see you soon.

-mike

Adobe adds Canon 24F HDV support to Premiere Pro 2.0 

Adobe - Premiere Pro : For Windows : Editing presets for Canon Progressive-scan HDV cameras

Adobe released an 8kb file that will let you acquire and edit 24F Canon XL H1 footage. Excellent! More support is always good.

OK, Apple: YOUR TURN!

-mike

Macworld: Review: Final Cut Express HD 3.5 

Macworld: Review: Final Cut Express HD 3.5

While I strongly advocate using Final Cut Pro over Final Cut Express, hey, it is what it is. Can you import a FCE v3.5 project into FCP 5.1.x? I don't know, I think so but am not positive - anybody know for sure? Send a confirming link if you can.

Anyway, three big new features in this version:

1.) Universal Binary - you can run it natively on your Intel based Mac (including, officially, MacBooks)

2.) Dynamic RT - more realtime stuff, as it can vary the video quality and frame rate to degrade gracefully on the fly if the system isn't fast enough for what you're trying

3.) Keyframing - you can keyframe effects now, couldn't before

Also includes Soundtrack, a cutdown version of Soundtrack Pro, and LiveType 2.1, which is the same exact version you'd get with Final Cut Studio, so that's a deal.

My advice: if you're on a SUPER tight budget and only doing DV or HDV, this is a possible option, just know that you're dealing with a cut down version of the software. Industrial/corporate videos, wedding videos, stuff like that? Sure. Indie features? STRONLY recommend the Big setup with Final Cut Pro.

-mike

MacNN | Roxio Toast 7.1 supports Intel Macs 

MacNN | Roxio Toast 7.1 supports Intel Macs

Not exactly HD news, but certainly falls into the Of Interest category - Toast is something I use regularly, and love it. Intel native GOOD! I'm downloading my upgrade right after I hit Post on this...

More info from their site:

Previewing Apple Lossless audio files in Audio CD format no longer causes a -50 error.
Resolves QuickTime Movie video export issues - related to the QuickTime 7.1 update.
Resolves menu button highlight issues on Toast authored DVD-Video discs - related to the Mac OS 10.4.6 update.
Canceling the User Authentication step during the Toast Setup Assistant no longer causes a -60007 error.
The rename file field now moves correctly during scrolling up and down.
The content window no longer incorrectly scrolls when no horizontal scrollbar is displayed.
Resolves issues related to invalid characters in Mac Only, Mac & PC, and DVD-ROM UDF formats.
Resolves issues related to Music DVDs - audio playing back too slowly and static sound with some files at higher quality settings.
Resolves issues related to AppleScript - script was causing a -43 error.
Media Browser now correctly parses a YesVideo DVD with still images.
Includes an updated version of Deja Vu which preserves existing symlinks.

Options on XDCAM HD post workflow with FCP 

OK, an extension of what I said yesterday:

There are 4 different ways to get XDCAM HD footage into your Final Cut Pro edit:

Flip4Mac's XDCAM v2 plugin, $500 (also can encode back to XDCAM disc with their FlipFactory HD)

It's $500 but it's out NOW and working. Works with SD AND HD XDCAM HD content, but 1080i50 and 1080i60 only (maybe will change shortly with 1080p24 HDV support coming out last week).

PROS: Works, available, free demo is out there

CONS: But 25mbit only, 25mbit 1080i50 and 1080i60 only according to their website, no 24p, no 18 or 35mbit VBR support, $500 with free alternative due imminently - are there any functional advantages? I don't know yet

Sony's about-to-be-released free plugin (no link yet, sounds like mid-July):

-FREE as in beer, supports 1080p24, 1080i50, 1080i60, even VFR (variable frame rate)
-again only 25 mbit, so no 18 or 35 mbit VBR (variable bitrate)

PROS: free, handles the maximum number of formats natively
CONS: not out yet, no 18/35VBR support

Over HD-SDI without deck control from camera

This is what we did at the Texas HD Shootout - queued up shots on the XDCAM HD disc and played out the HD-SDI and captured uncompressed via an HD-SDI capture card to a SATA RAID. It works, it's good quality, but highly space inefficient - you get 130 MB/sec files instead of 3.6 MB/sec files with the same kind of image quality (in theory, will double check when I can, but differences should be pretty minor)

PROS: works right now for ANY shooting mode (except VFR) if you have the disk array (for uncompressed, could use DVCPRO HD also), so don't have to worry about 35mbit (which is what I'd shoot on anyway)
CONS: requires substantial additional hardware, makes HUGE files, no timecode in, makes HUGE files, 3:2 pulldown removal requires other tools (like After Effects) to do it

Over HD-SDI from camera (or deck) with FireWire deck control

I talked to Joe from Sony at the event he was extremely helpful and knowledgeable, he told me about then sent me this info:

Re: i.LINK (AKA Firewire or IEEE1394) modes.
FAM (File Access Mode)
This lets you access the XDCAM Professional Disc like a hard drive or a rewritable CD drive. You will see the directory structure and all files. You can drag and drop files to and from the Professional Disc with the appropriate tools. This includes standard Windows or OSX tools as well as specific applications. NOTE: There are restrictions on what you can drag to the disc. There are no restrictions on the General folder.

AV/C (AudioVideo/Control)
This lets you access the Audio-Video material on the Professional Disc as streaming media and you can control the media as though it were a DVCAM VTR. The Audio and Video are formatted to conform to DVCAM specifications. This means that the output is downconverted to standard definition video with either 2 channel 16 bit audio or 4 channel 12 bit audio.

At the show you asked if it is possible to output HDSDI video and audio with Firewire control. To accomplish this, you must put the i.LINK connection into the AV/C mode so you can control the deck using the i.LINK (Firewire) port. You would take the Video with embedded audio out of the HDSDI port. Audio is also available separately from the audio monitor port.


....then you'd just need to make a custom capture preset so that deck control is FireWire (as if were DVCAM), but audio and video come over HD-SDI. He then continued:

Re: 24P output formats
Both the camera and deck can record 24P video. The recording is a true 23.98 Frame per Second progressive recording. 3:2 pulldown is never recorded on the disc in HD formats. There are two playout modes for 24P material. These are menu items on the deck. The camera only support one of the playout modes:

24P played out as 24PsF, i.e., true progressive playout.
If this mode is active then SD output is muted since 24P is not defined for SD video.
Only the PDW-F30 and PDW-F70 decks are capable of this mode.
The PDW-F70 has HDSDI and Component Analog HD outputs that support this mode.
The PDW-F30 has Component Analog HD output that supports this mode.
The PDW-F350 and PDW-F330 do not support this mode.

24P played out as 60i with 3:2 pulldown added.
All XDCAM HD equipment is capable of this mode.
If this mode is active then SD output on all SD ports have 3:2 pulldown.
The PDW-F350 and PDW-F330 have the following SD ports: Composite and i.LINK.
The PDW-F70 has the following SD outputs: Composite, SDI, and i.LINK.
The PDW-F30 has the following SD outputs: Composite and i.LINK.
The HD output will match the SD output and run in 60i mode with 3:2 pulldown added.


...so I take that this way: from the CAMERA you CAN play 24p footage back and capture it over HD-SDI, but it's 24p on 60i, so you'd need to use CinemaTools to remove 3:2 pulldown.


PROS & CONS: same as for HD-SDI capture above, but now you have timecode, so CinemaTools is an option for 3:2 pulldown removal, so long as files aren't bigger than 9GB (limitation of CinemaTools).

From the DECK you can capture as true 24PsF...but who wants to buy the deck unless they have to unless you're a post house or can't keep the deck around for capture?

Oh, and there is a fifth option - if you have the deck, I'm betting it has standard nine pin deck control so you could do that...

-mike

Cineon DPX QuickTime Component 1.12 - Mac OS X - VersionTracker 

Cineon DPX QuickTime Component 1.12 %u2013 Mac OS X %u2013 VersionTracker

Crippled demo (puts a stripe through it), but hey! There's a DPX QT component out there, handy...

Thursday, June 29, 2006

Steve Gibby's report from CineGear 


Studio Daily | Technology | New Gear


Sorry so late posting this one - Steve Gibby, very knowledgeable and experienced shooter, posted his Cool List from CineGear, including a little bit of news about RED.

Some highlights:
-Anton/Bauer Elipz system - handles, light and battery for small DVCPRO HD, DV, and HDV camcorders
-ARRIFLEX 416 S16 film camera - was shown at NAB, Steve talks about why it is so nice
-AX2 Parallax Scanning Adaptor - I still don't quite get what this does for you
-Cooke S4/i lense - has readouts of your precise settings, I think that data is recordable (boy, THAT would be handy for digital FX work!)
-Innovision Bird's Eye Camera support - let's you get tall shots in non-crane locations, is cheaper too
-update on RED camera - still on track for stated dates, black model shown, radically different "shoot from the hip" gun thing shown since NAB, and IBC in September is the goal to show 4K footage. I'm pretty sure I'll be there.

-mike

More CinemaTech on downloadable video/movie stuff 

CinemaTech: Warner Bros. in business with GUBA to rent and sell digital movies

CinemaTech: Front Page WSJ Story on YouTube

Good stuff, as always, from Scott.

"Superman Returns" in 3D Imax 

'Superman' flies from Imax in industry first - article in Hollywood Reporter about the 20 minutes of Superman Returns being converted to 3D, uprezzed to 4K, and shown on Imax screens up to 8 stories tall.

OH, and I found this via Scott Kirsner's CinemaTech blog, and here's some more of his stuff on The Man of Steel.

-mike

finalcutpronews: The Repair-collection - Video 

finalcutpronews: The Repair-collection - Video

Buncha plugins to repair damaged footage, minimize compression artifacts, fix dead pixels, noise reduce footage.

Wednesday, June 28, 2006

Notes from Dallas Apple XDCAM HD presentation 

Hey all, it's late, I'm beat, drove 6 hours today, including a mad 200 mile dash in under 3 hours from 4 to 7pm to catch Superman Returns (shot on Panavision Genesis, BTW).

So here's the quickie scoop on XDCAM HD & FCP stuff:

-25mbit only - 18/35 in progress, not yet
-1080p24 IS included, as well as 1080i60 and 1080i50
-FireWire capture
-FREE Sony software
-supposedly available now/real soon, but link I found doesn't work
-NO Canon 24F or JVC 24p support at this time, they're working on it
-for 18 or 35mbit, you CAN use FireWire deck control (put camera in AVC mode, that's Audio Video Control something or other, not Advanced Video Codec), then capture over HD-SDI - so FireWire deck control, HD-SDI ingest
-when doing that HD-SDI capture, the CAMERA kicks out 24p as 1080p24on60i, the DECK kicks out a true 1080psf (Sony style 1080p) - so that's an advantage of the deck

Thursday Update - it'll be interesting to see if the Flip4Mac software offers any advantages over Sony's, other than the fact that as of right now, the Sony software isn't available yet (where is it!!???!!). I could see Flip4Mac dropping their price in the next month. It is tough to compete with free. I found out Greg Boston, who was at the Texas HD Shootout, now owns the camera that we had there and is a few hours drive away, so I'll probably collaborate with him to check out the plugin.

Full notes below, probably more good stuff, too tired to glean'em right now:

got here late, looks like they have a Sony 4K projector running...Woooooow

1/2 million Final Cut (all versions) seats out there

got installs - ABC, NBC, CBS, fox, CNN, etc.

Disney, Dreamworks, Fox, paramount, Unviersal, WB have all cut major features w/FCP

current standing:

FCP 5.1 shipping,
-FCP no longer standalone
-MacBook Pros are 2.5x faster than Powerbooks
-OK, it's official -XDCAM HD native editing is listed
-"touch the video as little as possible"
-only one version of FCP - not a bunch of steps
-
Native XDCAM HD suprt

requires FCS 5.1.1
Sony XDCAM transfer software
1080i50/60, 1080p24, and VFR
-24mbit CBR (not 35)

BTW - the projector looks FANTASTIC - tack sharp and good! It's the high end Sony 4K monster
-over 600 customizable commands and tools (hey - make the stuff a button or key command!) in FCP
-can add shots to a multicam clip at any time - handy!
-"works with MacBook Pro DVI output" - so maybe that Dig. Cinema Desktop for MacBook? No?
-Fincher uses a 65" plasma monitor using Digital Cinema Desktop
-Compressor - ask about the green sparklies? Play w/5.1.1
-HEY - can install Compressor nodes at no additional charge!
-Import-Sony XDCAM menu
-launches the external app
-you get visual preview of all your shots, each clip is read off the disc, can do an offline logging session
-pop in the cartridge, then you go online
-on left side you ahve a list of discs have worked with or are installed,
-on top are thumbnails
-on bottom is picture preview, transport controls, on bottom right list of all metadata associated w/clips
-go go into a previewed clip and mark In and Outs, then click the Plus button and it'll add that to the queue to be imported
-on the preview clip itself, it puts a little IN/OUT text on each clip's preview so you can telll when they've been set
-the little window on the lower right shows q'd per shot
-you can Sort By Subclips and it'll put all the marked stuff up front
-there's a checkbox for importing to FCP
-get a little queue of these working
-the dock icon shows how many shots left to pull in
-shots appear in your bins in FCP as they are sent from the Sony app
-how fast is importing? Dunno
-realtime XDCAM HD cross dissolve
-on MacBook Pro, XDCAM HD plays back realtime, even with a 3way color corrector (auto balance and saturation adjusted)
-can save color corrections as favorite then drag & drop to other clips, even in bulk
-could also do a two HD shot composite (PIP essentially)
-playing multiple clips, it drops to 1/2 rate with 2 or 3 clips, with six clips it is 1/4 frame rate, but snaps right back to full speed when you get back to a single clip
-realtime Motion performance, playing back XDCAM HD shot, adding filters that play back realtime....wow, it's pretty impressive off the MacBook Pro!
-can leave the clip looping and playing while you mess around with settings
-saving settings as a favorite is POWERFUL - can do batch stuff!
-any way to get Motion to do that? Could be done for pulldown stuff? Get Graeme to write Motion plugin?
-CAN export back to Sony XDCAM HD
-has to conform for a GOP structure, then writes it to disk, so expect it to take just as long as HDV conforming as well
-Shake now $499
-working on it
-can create disc images of the XDCAM HD discs on the computer and access it as such
-loading previews of clips takes a few seconds per shot in general
-keyboard commands are all the same as FCP keystrokes
-on import, writing files to your designated folder (set in Sony app not FCP)
-Canon and JVC - not yet, in testing and stuff
-within a week for Greg's question
-plugin in theory available now
-Q: edit w/low res proxies and relink? A: no, not at this time, and not much benefit to doing so
-OH! and this connects via FireWire to transfer data, not GigE
-faster than realtime import, 3-3.5X realtime
-but anywhere from 1.5-3.5 times faster than realtime
-frame accumulation can work with time lapse
-Aurora Borealis shots were done with time lapse with frame accumulation
-in frame accumulation form 2-64 frames
-2, 3, 4, 8, 16, 32, or 64 frames
-YES you can get FireWire deck control for HD-SDI input (decks or cameras or both?)
-undercranking is 4fps, timelapse starts at 1fps
-firmware upgradeability? upgrade by memory stick (and that works now)
-the H264 based stuff is destined to be consumer only according to Sony rep
-XDCAM uses MPEG-4 for the proxies
-35mbit MPEG-2 with current chipset does better than anything around that bitrate according to Sony guy....I sincerely don't believe that, since the Canon looked better to my & Adam Wilt's eye
-

=[[[[[[[[[[[[[[[================

Questions to ask:
-green sparklies when 10 bit converting in Compressor?
not asked
-XDCAM HD - what about 18/35 mbit - when? no comment, working on it

-how does VFR (variable frame rate) work? not asked

-does Apple plan on supporting 18&35 mbit?

YES

-saw the 1080p24 HDV codec, so does that mean Canon XL H1 24F support?
working on it
-what about JVC GY-HD100U 24p support?
working on it

-720p25 support? not asked

-back to XDCAM HD conforming - same time as HDV?
Shake - end of developmental life?

-JVC & Canon 24p & 24F HDV support in this version? NO

-when's plugin ship? supposedly now, but can't find it

End notes. Must crash. More tomorrow, including comments on Superman Returns.

Avid releases Xpress Pro 5.5, Mojo SDI, & DS Nitris 8.0 

Avid released Xpress Pro 5.5, Mojo SDI, and DS Nitris 8.0 today.

(and new Unity version, more on that later, gotta go, but here's MacNN's coverage of Xpress Pro 5.5 release.)

XPress Pro 5.5 adds XDCAM HD (I incorrectly stated Canon 24F yesterday) support and has HVX200 DVCPRO HD support (might have had that already, but certainly has it now). Supports Varicam footage, supports DVI monitoring and full screen previewing. XDCAM HD is FireWire on PC, FTP on Mac, 25 mbit CBR only.

Mojo SDI is a FireWire connected external box that gives standard def only (no HD) SDI, component, etc. connectors for standard def gear. Think of it as Avid's answer to the AJA Io, but with some acceleration benefits as well, such as DNxHD processing.

DS Nitris 8.0 offers RGB 4:4:4 support and is the big gun for finishing work. Big new features are dual link HD-SDI for RGB 4:4:4, 720p50 support for Euro work, and support for Unity ISIS (network SAN shared storage stuff).

In a hurry getting ready to leave for Dallas, so here's the press release:

Company meets demand for HD on the Mac, increased format support and
connectivity for independent professionals

TEWKSBURY, Mass.--June 28, 2006--Avid Technology, Inc. (NASDAQ:
AVID) today announced the worldwide availability of version 5.5 of its
Avid Xpress(R) Pro software as well as the newest member in Avid's
line of Digital Nonlinear Accelerator(TM) products, Avid Mojo(TM) SDI.
Avid Xpress Pro version 5.5 delivers HD capabilities for both Mac and
Windows-based systems. Avid Mojo SDI, which works seamlessly with Avid
Xpress Pro and Media Composer(R) software, provides high-quality,
advanced analog and digital SDI (Serial Digital Interface) I/O
connections for professional video and audio projects.
"I'm thrilled that Avid is delivering Avid Xpress Pro on the Mac,
especially all of the HD features. The company has really stepped
things up with this release," said Tim Bird of Blast Editorial
Services, LLC who specializes in documentary and high-end corporate
video work and who beta-tested Avid Xpress Pro v 5.5 and Avid Mojo
SDI. "We are an all-Mac shop and it's great to have the confidence
that our preferred OS will work seamlessly with our editing software
of choice. The performance and feature set of this version of Avid
Xpress Pro is remarkable and Avid Mojo SDI provides such robust
connectivity."

Avid Xpress Pro 5.5

The Avid Xpress Pro 5.5 software offers professional video, audio,
film, effects, and encoding tools - plus custom music creation
software - for both Mac and PC platforms in a single box. The software
supports native HDV and DVCPRO HD for acquisition, editing, and
output; real-time effects and 2:3 pulldown insertion over FireWire(R);
and Avid DNxHD(TM) encoding to create effects, transitions, and titles
with uncompromised image quality. Avid's unique Open Timeline enables
users to mix HDV, DVCPRO HD, and Avid DNxHD formats with SD and DV
media in the same timeline in real-time, eliminating the
time-consuming process of incorporating media from multiple sources
into a single project.

Avid Mojo SDI

Avid Mojo SDI is a portable, advanced analog and digital SDI I/O
device with high-quality professional video and audio connections
supporting most professional decks and cameras. Connecting to any Mac
or PC via FireWire, the Avid Mojo SDI Digital Nonlinear Accelerator
offers the same analog connectivity of Avid Mojo, but adds SDI I/O and
AES/EBU digital audio I/O to expand Avid Xpress Pro solutions to work
with mastering-quality SD cameras and decks. It is available for both
Avid Xpress Pro and Media Composer software.
"Independent video and film professionals now have more features
than ever with this release of Avid Xpress Pro and Avid Mojo SDI,"
said Patrick McLean, senior product manager for Avid. "No other vendor
is able to offer such powerful content creation tools and connectivity
options on both the Mac and PC platform, all backed up by Avid's
industry leading media management. Whether it's support for various HD
formats, multi-cam support with simultaneous playback for real-time
editing, or support for new tapeless workflows and formats, our
customers can now do it all on the platform of their choice - or even
both if they choose."

Pricing and Availability

Both the Avid Xpress Pro and Avid Mojo SDI systems, including
upgrades for existing customers, are available now through Avid's
worldwide reseller channel or online at www.avidstore.com. Avid Xpress
Pro software 5.5 is priced at $1,695 USMSRP and Avid Mojo SDI is
priced at $2,495 USMSRP. Existing Avid Xpress Pro v4 or v5 customers
can upgrade to Avid Xpress Pro v5.5 for just $49.95 by download at
www.avidstore.com.


And here's the DS Nitris press release:


New version offers 4:4:4 HD-RGB format support
for high-resolution workflows

TEWKSBURY, Mass.--June 28, 2006--Avid Technology, Inc. (NASDAQ:
AVID) today announced the worldwide availability of the Avid(R) DS
Nitris(TM) 8.0 system, which offers a native 64-bit software
architecture and dual-link I/O hardware to support high-resolution and
digital intermediate (DI) workflows. The new version also ships with
dual-boot capability, allowing editors to use either the DS or
Symphony(TM) toolset with the Avid Nitris hardware. Avid also
announced the availability of the Avid DS Assist Station(TM), a
software-only version of the Avid DS 8.0 toolset that customers can
deploy on lower-cost workstations to tackle specialized tasks such as
rotoscoping, compositing, and conform checks.
"The 4:4:4 HD-RGB log format is valuable for our work because it
provides better color accuracy than 4:2:2 HD linear when moving from
film negative to digital post production and back," said Matt
Schneider, director of technology at PostWorks New York. "We do a
significant amount of 2K digital intermediates, but with 4:4:4 HD-RGB
support and expanded memory in version 8.0 of Avid DS Nitris, we have
an attractive alternative to 2K that is a good fit for many projects.
We can now input HD-RGB directly to Avid DS Nitris from our film
scanner. PostWorks has always been a big fan of Avid DS Nitris and
this release takes the system to the next level. By the end of the
year, we plan to add three additional DI pipelines built around the
expanded capabilities of Avid DS Nitris."
Matt Feury, senior product marketing manager at Avid added, "Our
television and film finishing customers are an extremely dedicated
user base who swear by the Avid DS Nitris toolset and its ability to
help them work faster and more creatively on the hi-res,
bandwidth-intensive projects they face every day. More importantly,
they have been anticipating the arrival of advanced workflow features
in the system - and Avid DS Nitris 8.0 delivers. By adding HD-RGB
support, we've significantly advanced the system's capabilities to
support the unique finishing needs of an online community that
continues to blaze new paths in HD, 2K and even 4K post production
workflows. With a powerful feature set for demanding HD and DI
projects - we believe that Avid DS Nitris will have a huge impact
across the primetime television and digital film finishing markets we
serve."

New Features for Avid DS Nitris 8.0

With real-time, multi-stream, 10-bit HD performance, a deep
creative toolset, and expanded hardware, Avid DS Nitris 8.0 is the
ultimate editing and finishing system for SD, HD and 2K/4K DI work.
Highlights of the new system include:

-- Dual-link HD-SDI connectivity - offering new integrated I/O
hardware that provides the necessary bandwidth for capturing
and editing 4:4:4 HD-RGB formats, such as HDCAM SR.

-- Dual-boot capability - expanding the flexibility of HD
finishing options by allowing editors to run either Symphony
or Avid DS software on the same system.

-- Native 64-bit system and software support - leveraging the
advantages of workstations that feature 64-bit processors for
faster performance through access to greater physical memory,
a critical component when working with high-bandwidth, high
resolution files.

-- Support for 720p50 sequences - providing European customers
transitioning to HD with capture, conform, finishing, and
mastering tools in the 720p50 standard.

-- Support for Avid Unity ISIS(TM) - allowing the system to work
with Avid's newest shared-storage system to exchange and share
media assets with other connected systems.

Pricing and Availability

The Avid DS Nitris 8.0 system is available now through Avid's
worldwide reseller channel. Pricing for the Avid DS Nitris 8.0 system
is $147,995 USMSRP as a turnkey system, which includes a CPU
workstation, monitors, 2.5 TBs of RAID storage, and one license for
Avid DS RP (remote processing software for offloading computationally
intensive tasks). Existing Avid DS Nitris 7.6 customers with assurance
contracts can upgrade to version 8.0 with dual-boot capability for
$9,995 USMSRP, and can purchase the Avid dual-link HD-SDI card for
$9,995 USMSRP. The Avid DS Assist Station is available for $9,995
USMSRP.
For more information, please visit www.avid.com/dsnitris/.


-mike

Tuesday, June 27, 2006

FCP update included 1080p24 HDV codec, 10.4.7 released, new Motion, new BMD drivers 


Buncha updates released today - while the text mentioned it in the update, it's nice to see that it snuck in there and is now hiding in the menus: HDV 1080p24 (hooray!). I'm guessing this will be the basis of the Sony XDCAM HD support for 1080p24, 1080i50, and 1080i60....but only for 25 mbit CBR MPEG-2 (not 18 or 35 mbit VBR, which is VARIABLE, not constant bitrate.) ...but then I heard from Nate Weaver, and he said it looked like 35mbit IS working, hopefully I can verify this myself tomorrow (UPDATE: No, it wasn't - the camera reset itself to 25mbit on those clips, so our comment about 35mbit support was erroneous).

Apple also released 10.4.7 tonight - includes fixes for Mail, iChat, Syncing, Finder & other Apple apps, and of interest to editors:


(fixes) audio playback in QuickTime, iTunes, Final Cut Pro, and Soundtrack applications

Resolves an issue in which Soundtrack Pro may unexpectedly quit on PowerPC-based Macs after you analyze an audio file in the Waveform Editor by selecting Clicks and Pops.

Improves compatibility for Adobe Photoshop CS2 by preventing menu items being highlighted if the cursor was in an image's zoom field.

Networking and Xsan

Addresses an issue that could cause files to be deleted when duplicating them in the Finder on a mounted AFP volume.
Addresses an issue that could cause the error "Bad file descriptor" when using the cp command to copy a file to an AFP volume.
Mac OS X 10.4 computers now respond to Layer 2 Multicast ARPs.
Addresses an issue in which the configd process could take excessive CPU resources when a DHCP server sent a malformed DHCP response.
The included Apple VPN client now supports group membership on Cisco VPN servers.
Improves reliability of the lsof command on systems with a large amount of RAM installed.
Resolves an issue that could cause Xsan clients to stop responding when accessing the SAN if an Xsan peer was rebooted.
Increases the maximum number of vnodes on systems with 2 GB or more RAM to avoid an issue that could cause Xsan clients to become unresponsive when the vnode table became full.
Resolves an issue using "Save As..." from certain Adobe applications to an Xsan volume reshared via AFP.
The cp, mv and tar commands now pre-allocate space on Xsan volumes to avoid file fragmentation.
Safari will no longer intermittently, unexpectedly quit if you use PAC (Proxy Auto Configuration) files.
Addresses an issue in which Apple Remote Desktop clients could stop updating the admin's control screen.


Motion 2.1.2 got released as well, from the PDF file:

2
Late-Breaking News About Motion 2.1.2
The following known issues have been fixed in Motion 2.1.2.
Filters
Motion 2.1.2 provides improved compatibility with third-party After Effects filters on PowerPC-based Macintosh computers.
Motion 2.1.2 resolves visual differences between Motion 2.1 and Motion 2.0.1 when using certain blur, color correction, distortion, glow, stylize, and tiling filters.
Motion 2.1.2 resolves visual differences between Motion 2.1 and Motion 2.0.1 when using certain generators, including Checkerboard and Star.
Motion 2.1.2 fixes an incorrect value for the Glass Distortion filter’s default Softness parameter. (The correct value of 5.00 has been restored.)
Motion 2.1.2 resolves an issue that caused the MinMax filter, when applied to large images, to corrupt the resulting output image.
Motion 2.1.2 fixes an incorrect minimum value for the Bulge filter’s Scale parameter. (The correct minimum value of –10 has been restored.)
Motion 2.1.2 fixes an issue that caused Motion to stop responding when simultaneously playing back a project containing a text object with an applied Circle Blur filter and previewing the Texture Screen filter or Glass Distortion filter in the
Utility window.
Motion 2.1.2 resolves an interface issue that prevented adjustment of the Angle parameter for all Image Unit filters and for certain Motion filters.
Motion 2.1.2 fixes an issue that caused certain Motion filters to clamp RGB values greater than 1 when rendering in float.
Library
Motion 2.1.2 resolves an issue that caused Motion to stop responding when a user’s system contains a volume for which the user has no Read permissions.
Timeline
Motion 2.1.2 fixes an issue that caused Motion to stop responding when the Caustics generator is added to the Timeline while the Timeline is displayed.
Soundtrack Pro Integration
Motion 2.1.2 resolves an issue that sometimes caused Motion to stop responding when the user modifies an audio file in Soundtrack Pro, saves the file, then quickly switches back and forth between Motion and Soundtrack Pro.

Intel-based Macintosh computers

Motion 2.1.2 resolves an issue that caused Adobe Photoshop files to lose their blend modes settings when imported into Motion as separate layers.

Motion 2.1.2 fixes an issue that caused the Glow filter to turn an image white when the Softness parameter is set to 0.00.

Motion 2.1.2 fixes an issue that resulted in a visual difference between the Slit Tunnel filter’s appearance on Intel-based Macintosh computers and its appearance on PowerPC-based Macintosh computers.


I briefly mentioned it the other day, but again BlackMagic released version 5.6.1 drivers for the Multibridge Extreme (and other MBs? Not sure), and version 5.6 for DeckLink cards.

(AJA released new drivers May 31st, BTW).

Flip4Mac PRO v2.1 - XDCAM HD support! 

Flip4Mac PRO Products

I'm not sure when this came out, I missed the press release, or didn't catch the HD aspect of it. The new version supports 1080i60 and 1080i50 XDCAM HD footage, but doesn't mention 24p directly. RUMOR has it 24p is recorded as 1080p24on60i, but I don't know if that's true for sure. Playing back 1080p24 footage, it comes out the HD-SDI as 1080p24on60i, not 1080p24 - this supports that theory. Shooting 24p gives lower resolution than 60i if I recall correctly, which also supports the 24p on 60i theory. So that would mean that you could capture 24p as 60i, then it may be up to you to remove 3:2 pulldown to arrive at truly 24p footage. Also, I'm betting that only 25 mbit will be supported, which dovetails with the Pro Apps update last week. 35mbit and 18mbit will not be supported in the immediate future from FCP is my best guess. Lack of 18 and 35mbit support isn't Flip4Mac's fault - FCP has to support it, and doesn't yet.

So....indie filmmakers, if using this camera, for quality purposes would want to shoot 24p at 35mbit...which is not supported by this software as best I can tell.

-mike

Texas HD Shootout update: JVC's 24p Pattern Mysteries 

So it turns out the other guys were right (either Nate Weaver or Adam Wilt, can't remember which said it first) - the JVC GY-HD100U, when in 24p mode, does NOT use a 2:3:3:2 or 2:3:2:3 cadence pattern to "pad out" it's 24p to 60p - it uses a 2:2:2:4 pattern... which I've never encountered before, and I've never heard of a camera that did it that way before.

ALSO - anybody in the Austin area have a JVC GY-HD100U I could borrow for a day to capture from? I've got LumiereHD from my friend Frederic over there, but I don't have a camera to capture it from. Any help folks?

Now, if I'd been able to capture timecode from the camera (and I'm not sure how that'd be possible, some kind of timecode de-embedder from the FireWire signal?), that would have given me proper A frames (the frame at which the pattern/cycle starts). But capturing wild, I don't have that. So since After Effects has no auto-guessing tool for 60p footage (just 60i footage, but that it does quite well), I have to MANUALLY identify the 2:2:2:4 pattern IN EACH SHOT. Man, what a drag... (and Lu Nelson, can you save my ass again? Got any more good insights on this one? Anyone? Anyone? Bueller? Satan? Anyone?)

So at the moment, now that I've verified the 2:2:2:4 action, I'm stepping through the clips frame by frame, changing the In Point from the slate marker clack (and putting a Marker there so I can find it later easily) to some point BEFORE the slate closes that is on the first frame of the cycle (the first "new" frame after four frames in a row are identical). I'm thinking, based on what Nate said at the shoot, that if I can start my clip at the beginning of the cycle (which is 10 frames long, adding 2+2+2+4=10) and drop it on a 24p timeline, I should be able to render that 24p timeline out and get a correct 24p result.

So I'm gonna try that next, and I'll keep updating as I go here.

Man, this is gonna take a while...OK, maybe not too bad, I have 15 shots, 2 of each (live and tape). So if I identify the pattern in one, I should be able to go X # of frames back from slate (and the frames are perfectly synced, because from same camera at same time, just 2 different recording media) on the second copy to get it to line up and "fall on the grid" of the 2:2:2:4 pattern.

OK, is anybody following this? Anybody care? Or am I just taking notes for my own future usage here?

-mike, will update later as I learn more.

UPDATE 2pm CST -

OK, my first attempt failed - I had identified the pulldown pattern as starting at 1:50:23 on my 60p clip with 2:2:2:4 cadence, then I dropped that on a 24p timeline. Stepping through frame by frame and analyzing carefully, it didn't work - every 4th frame was a repeat (while the one that should have been there I think was skipped).

...and then Nate Weaver called! That's the beauty of this live blogging action - get near instant answers. Nate told me that it was David Newman of Cineform that told him about the 2:2:2:4 pulldown pattern, and that the Wafian recorder could remove it on the fly during capture (NICE!). But I didn't use one of those, so bummer.

In any case, what he was saying was that if you have a more normal cadence (2:3 based, can't recall if 2:3:2:3 or 2:3:3:2), you can drop THAT onto a 24p timeline and it'll work OK. But this 2:2:2:4 stuff doesn't seem to be behaving that way. I'm going to try to offset my source 60p clip's in frame around and see if that makes a difference....

UPDATE 11:15pm: ...and then the cable modem went dead, then it was time to leave...

-so it looks like I can't drop it on a timeline and have it time out correctly - major bummer. It also looks like the 24p mode does some funny things between tape playback and live capture - TAPE is 2:2:2:4, LIVE is 1:1:1:2...which just completely screws up my head, and I'm going to take a break and go out on the lake, jump in the water, and let all the pixels, math, and pulldown patterns soak out of my skin.

(so I did that, and now I'm back). So 2:2:2:4 playing back from tape, which records 24p natively supposedly, but plays back a 60p stream, repeats frames 2:2:2:4, but LIVE capture straight off the camera has a DIFFERENT cadence - 1:1:1:2. It would make more sense if it were backwards - tape to a 30p system repeating every fourth frame would give 1:1:1:2, and live SHOULD give double that on a 60p stream, using 1:1:1:2. Tape is giving a 10 frame cycle, live is giving a 5 frame cycle...I'd think it should be opposite. Did I mislink the files and get them reversed earlier? Now I'll have to go all the way back to source and double check. Anybody feel free to clue me in here.......

-mike

Brief report from CineGear Expo in LA 

Lights, Cameras ... Cine Gear Expo

HD Issues reports from Cinegear, lightly going over the vendors that were there. I've never been, I like the sound of the outdoors, casual setup for the place. I'm more of a post-centric guy, this is more of a shooter's event. Read on for who was there and what was shown.

-mike

Monday, June 26, 2006

Texas HD Shootout Analysis Update, Monday - Media Manager Tricks 

So after spending the weekend learning the ins and outs of how, when, and why After Effects sometimes will and sometimes will not actually deliver a 10 bit result from a render, I now knew how to steer that process. The good news is that I now have a safe, reliable, 99% color accurate way of removing 3:2 pulldown from randomly captured 60i shots (24p or 24pA pattern). Then I moved on to some other issues.

OK, this was such a good tip it just makes me sad how much time I spent doing this The Hard Way.

Reader Lu Nelson pointed out that I didn't have to manually rename and relink 550 media clips in the Finder (I spent a day or two doing this).

His suggestion, that I just tested and it works: just use Media Manager to do all the heavy lifting.

Here's what I started with (bunch of bins):

(click pic for full size)

What I should have done, that Lu suggested, was to start with the bins that I had, select ONE bin at a time (otherwise all the media ends up in the same folder, and I want it better organized than that).


(click pic for full size)
Then, go to File=>Media Manager,


(click pic for full size)

and set it up like this:


(click pic for full size)

This is set up for Copy, you might be able to use Move, but I don't like the idea of what happens if you do it wrong.

Don't forget to click Browse to define where you want these files to go, and to make a folder with the right name.

You'll notice that the Modified is a bit smaller than the Original, that is because I've set In and Out points on all the clips and it is going to use them. For my own particular purposes, I wanted one second handles because I need some frames before the marker slate (my In Point) so that I can identify the pulldown pattern for one possible technique I want to use.

In any case, this'll make a copy of all the files, remove frames outside of the In and Out Points (takes up less drive space), and copy'em all do a single directory I've selected. Also, the biggie, by basing names on Clip Names instead of Existing File Names, it will rename them all according to the structure I've spent hours and hours setting up.

The caveats are:

1.) If you use Copy (the safe choice) you're writing new files which not only takes a while, it also takes up more drive space

2.) You have to do it one bin at a time if you're picky (like me) about keeping not just your bins organized, but also your media files on the drive. This will drop a folder called "Media" wherever you chose, which isn't quite what I want, so I probably have another move-and-relink cycle to do on a per-batch basis (which for this job is per camera, per format (live or tape), per frame rate (24p, 30p, 50i, 60i or 60p)). That means waiting 10-90 minutes for each folder to get duplicated, and with 1080i60 10 bit 4:2:2 uncompressed video, that's a LOT of file size and time.

3.) I need to double check that doing this with HDV files isn't going to do anything odd, like instigate a reconform (aka recompression cycle) or mess up the files in some way.

....but it is an automated process, rather than a manual one, and even if it takes longer that is (typically) OK by me because I'd rather run something (largely) unattended that I trust will do things right, rather than faster manually by hand in a way that I might make mistakes (and with over 500 files to manipulate in a multi-step process, aren't the odds good you're gonna screw up at some point?)

As always, I carefully do a small test to make sure things work before committing time and resources, or especially doing irreversible manipulations on source data. I've got backups, but they are many many steps ago (files renamed, etc.)

OK, I realize the last few posts have been very particular and geeky specific, but I'm also doodling with the idea of how to do EASY online tutorials using Blogger's built in stuff that is a snap to manipulate. I'm doodling with the idea of making a member's only for-pay section with tutorials. Anybody think that's worth doing? Comment away...

-mike

Why Posting in Greater Bit Depth than Acquisition Matters 

Hey all - somebody was asking me the other day about why, if they are shooting in an 8 bit format, and delivering in an 8 bit format, should it matter? Or if you have the option of acquiring in a higher bit depth, but know you're delivering in a lower bit depth (like a DVD or something), why bother going to the trouble of posting in that higher bit depth? So I made a little example to show the differences and benefits.

First off, I made a simple gradient ramp in After Effects 7.0, with my project set up in 16bpc (bits per channel, aka 64 bit color depth):


(and yes, that's the source 16 bit PNG file, click for full size view)

I rendered it out as a 10 bit per channel file, and re-imported it. Then I re-rendered it with the project set to 8 bits (but still rendered out to the same 10 bit codec).

I then took each of those ramps (8 and 10 bit) and applied a very aggressive color correction - in this case, a gamma value of 2.5. YES, this is extreme, and beyond what you'd likely use in post, but I'm trying to show the differences, and be able to show the differences on your 8 bit computer screen.

Then I rendered the 16 bit graphic out at 8, 16, and 32 bit color depths.


(this is built from an 8bpc screen grab, click for full size view)

OK, see how it says 8bpc, 16bpc, and 32bpc on the side there? See how much banding (chunky steps in brightness) you get on the 8 bpc (bits per channel) as compared to the 16 and 32bpc? Banding BAD. Smooth Good. 10 bit codecs and post process BETTER.

This answers the question of why, if you have high bit depth source (in this case 10 bits/channel) that it is worth posting in 10 bits even if you're delivering on an 8 bit format (as most video delivery formats are). If you're going to push video values around in post, you want as much detail maintained as possible.

Then, for kicks, I also ran this thing another way: let's say you have 8 bit source material (like DV, DVCAM, DVCPRO, DVCPRO50, DVCPRO HD, HDV, HDCAM, etc.), and are delivering on an 8 bit deliverable (broadcast TV/HDTV, SD or HD DVDs). Why bother posting at other than 8 bits?

I took my original gradient ramp image, rendered it out as 8bpc, then used the same gamma adjustment I'd done on the 16 bit source. Then I took screenshots with processing set at 8, 16, and 32bpc. Screen grabs here are 8 bpc, so that simulates your 8 bit deliverable.


(this is an 8 bit screen grab as well, click for full size view)

There are minor visible differences between the 8 and 16 bpc stuff. Note this is the SAME graphic, at the same resolution, that we were looking at in the above 16bpc stuff - see how much more steppy it is, even in just 8 bpc output? Lots.

In any case, learn what you can from that...

The next factor to take a look at is compression in post, and how much that affects things. I've typically been an advocate of acquire FireWire when you can (format depending), then after offline is complete, flip it to uncompressed for final online (and no, this does NOT mean recapturing!). Finishing in a less compressed or uncompressed space can definitely make a difference as well, and it is a bigger difference than 8 vs 10 bit finishing for 8 bit deliverables. Demo another day.

-mike

Sunday, June 25, 2006

After Effects workflow discussion article updated 

Rather than make a new post, I want to keep the whole thing together, so I'm updating the original post from yesterday.

If you're doing post work with After Effects and THINK you're rendering to 10 bit files, you NEED to read this!

Even I, a semi-literate After Effects user (been using it for more than 10 years, was my living for 6-8 of those years) would have been burned if I hadn't double checked my setup and work.

It turns out After Effects' setup is finicky, and you need to double and triple check that everything is just so, that all the right pieces are in place, otherwise it won't behave.

So go read this article from yesterday with all the newest juiciest actual info down at the bottom.

AE Freemart, Your After Effects Resource, Toolfarm 

AE Freemart, Your After Effects Resource, Toolfarm

....so while I was researching various After Effects issues trying to get 10 bits per channel output working properly, I came across this site, which looks darned useful. The main page is more for the experienced AE users, but there's also an excellent and incredibly useful page of links for free After Effects plugins which are always nice to have. I use the JPEG2000 and SuperTIFF ones frequently, they are certainly nice to have around. Try and enjoy!

-mike

PS - there's also the Plugin Finder as well to help you find all those plugins, or to see lists of plugins by category, etc. Another super useful resource.

-mike

Toshiba Losing $200 Per HD-DVD Player, Firm Finds - Yahoo! News 

Toshiba Losing $200 Per HD-DVD Player, Firm Finds - Yahoo! News

Wow. So if true, that implies they are buying their way into the market, and the players aren't all that less expensive than the Blu Ray players, which seem to be heading towards $1000 to $1500 (which is still hundreds more, just not 2-3x more, anymore....just 2x more sometimes). But still, the review I read and linked to (too lazy to link on a Sunday, just dig for it, ya lazy bastids!) talked about looooooong boot times, huge ugly box, crappy remote, sucky UI, etc. Not at all encouraging if that should have cost $700 not $500. I'm a waitin'!

This doesn't bode well for $300 players by next Christmas, that's for sure.

Somebody's coming out with a combo player for $1200 (LG I think?). I had the link, then my MacBook kernel paniced (!) when I unplugged the audio out cable while iTunes was playing. Talk about utterly unacceptable...anyway, I think a combo box is the way to go over the next year or so unless/until a market leader stands out. What we REALLY need is the same movie on both formats with a good transfer. The size difference between the two may or may not matter once encoding gets nailed down - we'll have to see how much space HD movies REALLY take up on those discs. If they are routinely 10ish GB, then 15 vs 25 doesn't really matter much except for how many extras you can fit on. On the other hand, if 12GB makes a mediocre movie, then it starts to seriously matter....it isn't just how much footage you can fit on the disk, it is also how good it looks....

-mike

Saturday, June 24, 2006

Texas HD Shootout Analysis Update 


OK, this is long and geeky, but Good Stuff is in here.

....so I've been dilligently working, after letting it lie fallow for a bit, on the Texas HD Shootout footage analysis.

I really want to do a thorough analysis, and I also want to know exactly what I'm dealing with, no "well, I'm not quite sure what I did to get those results." - I hate that.

So in the spirit of being thorough (or procrastinating, take your pick), I've been spending a lot of time and effort to make sure that all the footage is properly labelled and organized and metadata'd to the nth degree so I'll never hit a moment of "Wait a minute, is that from a different camera than I think?"

This turned out to be harder than I thought. On set, I had everybody running capture stations set up a capture bin that was labelled for the camera, format, and frame rate being recorded, then entered the Reel, Description, Scene, Shot/Take, and Angle in the Log & Capture Window. Unfortunately, when doing a capture now, the file names generated didn't come out quite the way I wanted - no camera info was recorded at the beginning of the file name written to disk, so EVERYBODY's 60fpsWalkingWide.mov could only be identified on disc and in FCP by the folder it was saved in. Complicated by the fact that we had to switch around what cameras were recording to what station, it got complicated.

So I spent a few days going through ALL the shots and renaming in Final Cut Pro, so that the full context of the shot could be understood. Now I've got FCP names like

F350L_S2_T1_Chart-ChromaDuMonde_1080p24on60i

where F350 is the camera, L is for Live, S2 is Scene 2, T2 is Take 2, Chart-ChromaDuMode (should be obvious), 1080p24on60i tells me that this is 24p footage at 1920x1080, but it has 3:2 pulldown that needs to be removed.

Then, I spent a fair bit of time manually renaming the shots in the FINDER so they'd match as well, and manually relinking each and every shot. About 550.

Yeah, that took a while.

I did all this because I don't want to hit a point where I'm not sure what file I'm working with, and revealing in Finder

To be extra sure, I also somewhere in there relocated all the captured files to folders, so I have a Live folder and a Tape folder, subdivided by camera and then format/framerate below that. The screenshot below is from FCP; but the organization is now the same in the Finder for the files on the hard drive.



This took FOREVER to do, because files have to be renamed one at a time. My process: after all files renamed in FCP, go through one at a time, highlight, press Enter, press Command-C (copy the filename), press Enter again (to de-highlight the text of the name), right click on that file, select Reveal In Finder from the contextual pop-up which switches you to the Finder and shows the source clip file selected, then press Return (or Enter, same difference), Command-V to paste the name, press Return, then Command-Tab to get back to FCP, then press down arrow to select the next file, and continue with the next file. After a folder's worth (all the same framerate from the same camera) has been renamed, highlight all those clips in FCP then right click and select Reconnect Media. Then, one at a time, find the right file and relink it.

Yeah. Took a while.

Another reason to have everything properly organized and named in the Finder was because I was going to need some help sorting out some of these files - the 1080p24on60i stuff was recorded without timecode input from the cameras, so I can't rely on the traditional A frames (timecodes ending with :00 or :05) to help me remove the pulldown, since all clips start at :00 and that :00 has only a 20% chance of being the correct A frame (timecode started at zero regardless of where the pulldown or cadence pattern was)

In order to remove pulldown, I'm facing several problems:

1.) without proper timecode A frame identification, CinemaTools is kinda useless.

2.) Also, since these files are uncompressed 10 bit 4:2:2 1920x1080 30fps, they are BIG. And CinemaTools has a file size limitation of around 2GB, and some of my captures are as large as 12 GB, this is a problem. From the Late Breaking News CinemaTools PDF:


Maximum File Size for Reverse Telecine
There is a limitation to the size of a media file that Cinema Tools can process for reverse telecine. If Cinema Tools fails to reverse the telecine pulldown for a media file and gives the alert message “The file size is too large for Reverse Telecine,” segment the file into smaller files and process those files separately. For best results, divide the files so that each file starts on an A frame.


Dammit.

But wait, I kept reading and under v3.0.3 is says this:

In Cinema Tools 3.0.2, performing reverse telecine on media files approximately 2.5 GB or larger generated media files with missing frames. You can now perform reverse telecine on media files up to approximately 9 GB without losing frames.

...so maybe it can do it?

...but with no accurate timecode data, you have to know in advance what the pulldown pattern is, and that's a pain to figure out.

Read the article below for more on where this investigation led me - such as After Effects lack of true 10 bit output for QuickTime....

PS - if you can correctly guess (one vote per person, log in w/your Blogger name) which image at the top of this article goes with which camera (from the Z1U, the HVX200, the XLH1, and the GY-HD100U), you'll win a prize that I, um, have yet to come up with. But it'll be interesting, I swear.

Note I didn't say good, just interesting. ; )

Use the Comments link below, and name'em like this: #1 is top left, #2 is top right, #3 is lower left, #4 is lower right.

First person to get it right wins...stuff. I'm curious as to WHY you think which is which - please do share.

-mike

After Effects Stuff: Workflow tips and QT NOT always 10bit when you render 

UPDATED SUNDAY, JUNE 25TH: scroll down to where it says "SYNOPSIS OF CURRENT STANDING:"- got some new answers...

This is the follow on to the above post, where I was trying to remove 3:2 pulldown from footage acquired without timecode (so no A frame detection in CinemaTools other than relying on timecode, which was wild in this case, and therefore useless).
Synopsis: After Effects, either versions 6.5.1 or 7.0 on Macintosh, has problems writing out 10 bit QuickTime files. Or more accurately, it can create 10 bit QuickTime files, but it doesn't contain 10 real bits of data. Whaaaa? Read below for the details, it is important.

I've been writing for a while about the possibility of using After Effects as a high quality finishing tool, but now that usefulness is diminished - After Effects can make good 8 bits/channel images, but not 10 bits/channel (update: that isn't a correct analysis - see bottom).

Continuation from other article above...

....so I needed a different tool, a tool that could find and identify 3:2 pulldown. A-ha! I have such a tool - it is Adobe After Effects. If you import a file into After Effects, highlight the file in the Project Window, and press Command-F (or right click and select "Interpret Footage=>Main"), you get a dialog that has an ever so convenient button labelled "Guess 3:2 Pulldown." And right next to it, "Guess 24pA Pulldown." Heaven! You just click it, it analyzes the footage, identifies the pulldown, and from that point forward in After Effects you can treat that 24pon60 clip as a 24p clip, since After Effects will handle the pulldown removal for you in any composition you place that clip in. This works like a charm!

Here's the "before" dialog:



Here's the "after" dialog:



"Hang on" you say, "but After Effects has no batch tools, so you'll have to process these clips one at a time! What a hassle!"

Incorrect, my friend, if you know a few tricks. Allow me to demonstrate:

1.) While it is possible to right click on a clip in AE after fixing the pulldown as described above and select "Interpret Footage=>Remember Interpretation" with the intent of using "Interpret Footage=>Apply Interpretation" that would be a mistake in this case - you'd be applying this particular pulldown pattern to all the other clips, but since they also start their cadence randomly, odds are 4/5 of them would be WRONG. So what to do:
-highlight clip
-Command-F
-click Guess 3:2 Pulldown
-press Return/Enter
-down arrow (selects next clip)
-repeat until done

2.) Now that you have all your clips all set up, you're ready to get to work. But wait a minute, you'd need to make comps for all these, right? And that's a pain to set up a new comp, etc, right? Not necessarily...do this:
-select the first clip
-drag it's icon to the Create A New Composition icon - it's the little filmstrip looking icon at the bottom of the Project window, third from the left after the search (binoculars) and New Folder buttons. It is here:



-this creates a new comp that matches the footage you dragged to it - the frame size, frame rate, aspect, duration, etc. are all set to match the clip you made the comp with. Major time saver.
-with your new comp highlighted, press Command-M to Make Movie
-this opens up the Output Movie To dialog - find or make a folder where you'll want ALL your movies to go for this entire batch we're about to create.
-now go up to Edit=>Templates=>Render Settings and create the render settings you want for your batch, and then set the Movie Default to this setting.
-similarly, go to Edit=>Templates=>Output Module and edit/create the output settings you want to use for your batch, and change the Movie Default to this setting
-you now have fixed three things: your render settings, output settings, and render locations have all been set for future rendered stuff.
-now go and delete that composition you made a minute ago. No crying, it'll come back
-NOW that you have render settings, render destination, and output settings all preset the way you want them, highlight ALL the clips you want to render out as 24p in AE and drag'em to the Create A New Composition icon
-you'll see a new dialog you haven't seen before - the New Composition From Selection dialog. Looks like this:



-click on Multiple Compositions (not Single), and also check the box for Add To Render Queue (YES you want that)
-OK, forgot to mention this step, you just need to do it before rendering: right next to the Create A New Composition button it probably says 8 bpc. Option-click on it until it says 16 bpc. This is 16 bits per channel - this means if you render to a 10 bit codec, you'll get more than 8 bits of precision. This slows down the render, but if you're working with greater than 8 bits per channel footage, or want greater than 8 bits per channel of fidelity, you need it. If your source is 8 bit footage, no need to do this step for 3:2 pulldown removal, however.
-now you'll have a ton of new comps, all set to the individual settings of each clip, and the render destination, render settings, and output settings are all correct, and all these files are already in the Render Queue. Click Render in the Render Queue and take a break, it's all cookin' down for you now.

I was all pleased with myself when The Little Voice of Doubt began to whisper in my ear -

"Yeah, but is all that 10 bit goodness still working?" I had rendered to the BlackMagic 10 bit Uncompressed (4:2:2 color sampling) codec. I wanted to be sure this was all working right - I've had issues with Compressor and 10 bit files in the past, so I wanted to be sure.

To check, I made a new compostion, 2048x1080 pixels, added a solid, cranked the project bit depth to 32 bits per channel just to be sure (option clicking on 8/16 bpc to do it), and added a Ramp. The ramp was set to go from pure black to pure white, starting at 0,0 and ending at 2048,0. Why this way? 10 bits per channel is 1024 individual gradations of color. (8 bits is 256, BTW). With a 2048 pixel wide comp (2x1024), every other pixel should increment one brightness value on a 10 bit scale. So pixel #80 from left edge of comp should have a value of 40, pixel 256 a value of 128, etc. - whatever the location on screen was from left to right, the brightness readout on a 10 bit scale should be half of that.

So I set this up, and rendered it out of After Effects 6.5.1. In order to get greater than 8 bits of detail in your rendered file, in the Output Module Settings you have to select Trillions from the Depth pop-up in the Video Output section. After Effects 6.5.1 allows this if you're rendering to a BlackMagic codec QuickTime movie, but for reasons at that time unclear, AE7 does NOT (and holding down any combo of modifier keys doesn't help).

So here's AE 6.5.1 dialog letting me use Trillions:



...and here's AE 7.0 NOT letting me use Trillions:



So I tried rendering in various formats, and then imported the results into AE 7 and zoomed way in on the file, I set the color readouts to a 10 bit scale,and watched the Info readout carefully as I panned a cursor across. And got surprising results.

If it worked right, every other pixel should jump 1 unit of brightness. Here's what I found from rendered results:

BlackMagic 10 bit (4:2:2 uncompressed Y'CbCr codec): NOT - jumps of 4, seemingly dithered
BlackMagic 10 bit RGB (4:4:4): NOT - jumps of 4, seemingly dithered
Sheer 10 bit 4:2:2: NOT - jumps of 4, seemingly dithered
Sheer 10 bit 4:4:4 YUV: NOT - jumps of 4, seemingly dithered
Sheer 10 bit RGB 4:4:4: shows all black in comp, but the QT file opens and looks OK (I've contacted the developer about this possible bug)
Cineon/DPX sequence: YES, brightness increments as expected if you set the options correctly
Photoshop file sequence: YES, brightness increments as expected, when output set to Trillions in Output Module Settings, it makes 16 bit per channel Photoshop files

OK, that's sucky and perplexing - After Effects 6.5.1, even though you can set it to render Trillions to a 10 bit codec, WILL create a file that is 10 bits, but there is NOT 10 bits of precision in that file! This means After Effects is useless to directly generate 10 bits of precision in it's work. Later I figured out AE 7.0 has the exact same problem.

Hmm....could I be wrong? I tried something else - I created a simple 100x100 pixel composition, made a 10x10 pixel solid, and sampled a color from my ramp that I knew was "between the steps" in an 8 bit scale - RGB values of 339 on a 10 bit (0-1023) scale. I rendered that out in AE 7 to the BMD 10 bit codec, and it didn't work - the brightness shifted to 333. Well, not exactly - the red, green, and blue values varied slightly, centering around 333, as if it were dithered. I did another test making additional squares with brightness values of 338, 337, 336, 335, etc. Rendering to the BMD 10 bit codec in AE 7, they all shifted, and the new values were centered around brightness jumps of 4, but the RGB values varied, leading me to think it was 8 bits of precision dithered down.

I went back and did further testing with AE 6.5.1 and AE 7.0 - neither can render a proper 10 bit QuickTime with Sheer or Blackmagic codecs. Next up: Apple & AJA codecs.

So I uninstalled (just compressed to a .tar archive and deleted the BMD codecs from the Libary:QuickTime folder) and then downloaded and installed the codecs from AJA.

If it didn't before, now whether I can select Millions of Trillions in the Output Module depends on the codec I have selected. Details on AJA codecs in After Effects 6.5.1:

AJA 10 bit log RGB codec: Millions not Trillions available, and it defaults to RGB+Alpha, so have to set it back to just RGB

AJA 10 bit RGB codec: Millions not Trillions available (this codec also has a video or full range option, I chose full range 0-1023 for this test)

AJA 2Vuy codec - defaults to Millions of colors+, no RGB only offered apparently?

AJA 2vuy codec - defaults to Millions of colors+, no RGB only offered apparently? (yes, this one's apparently different, v not V)

AJA v210 codec - defaults to Millions of colors+, no RGB only offered apparently?

Apple FCP 10 bit Uncompressed - Trillions is an option

Apple FCP 8 bit Uncompressed - tested just to see what happens, Trillions IS an option

Test Results: none of'em worked right for 10 bit output. Not in AE 6.5.1, not in AE 7.0, not with 16 or 32 bpc selected, nothin'. The only way I could get true 10 bit levels of detail out of After Effects was with Cineon or Photoshop image sequences, which are a bear to work with in Final Cut Pro, and not practical for editorial workflow.

OK, that's enough testing for now, I'll see if I can dig up any more info pertaining to WTF.

Am I doing something wrong here? If you have salient info, please let me know!

-mike

SUNDAY JUNE 25TH UPDATE:

So I started looking into what's up with the bit depth issue.

First up, AJA codec support. Reader Joe Rice was kind enough to point out this AJA support article to me, which reads in part:

Q: Does KONA 2 support 16-bit renders from Adobe After Effects?

A: Yes, KONA 2 codecs have full support for After Effects 16-bit/component ('b64a') mode. However, because of how After Effects works, it can be slightly complicated. When you export a QuickTime movie from After Effects, you have to choose a codec to use (Render Queue:Output Module:Compression Settings). To use the clip with any of the usual uncompressed 4:2:2 hardware cards out there (including KONA 2) you would typically choose either Final Cut Pro's "Uncompressed 8-bit 4:2:2" (2vuy) or "Uncompressed 10-bit 4:2:2" (v210) codecs, or the board manufacturer's proprietary uncompressed codec (e.g. "AJA Kona 2Vuy Codec"). Of all these choices, the only codec that does NOT currently support 16-bit RGB is Final Cut Pro's "Uncompressed 8-bit 4:2:2" codec. The FCP 10-bit codec DOES support 16-bit RGB, as do the KONA 2 codecs.
Note: After Effects does NOT automatically determine codec settings! You may have to edit your "Adobe After Effects x.x Prefs" file (where "x.x" is your current AE version, e.g. 6.5), located in your user/Library/Preferences folder. Use TextEdit to open the file (you might want to keep a copy of the original Prefs file just-in-case you make a mistake in editing), then search or scroll down to the section of the file labeled ["QuickTime 64-bit Output Codecs"]. To enable a given codec type (for example 10-bit uncompressed), look for a line of text like:"v210" = "1". For the AJA KONA 2Vuy codec there should be a line that looks like:"2Vuy" = "1". If the codec type is missing, just add the line to the list. If the codec type is listed, but is set to "0", change it to a "1" to select it. Save the "Adobe After Effects x.x Prefs" file, and then re-launch After Effects to use the new preferences.

You may also want to add the same lines to the After Effects Pref file in the ["QuickTime 64-bit Input Codecs"] section immediately preceding the Output Codecs. This will also allow you to import 16-bit RGB files from compliant codecs.

To allow trillions of colors with the KONA RGB codec, add the following lines to BOTH the "QuickTime 64-bit Input Codecs" and "QuickTime 64-bit Output Codecs" section of the After Effects Preference file:
"R10k" = "1"
"R10g" = "1"

For the Windows version of After Effects, the same lines need to be added to the "Adobe After Effects 6.5 Prefs.txt" file, located in your Documents and Settings//Application Data/Adobe/After Effects/Prefs directory.


So I did that.

As for the BlackMagic stuff, I did a search over on their site, and found this link in their support section, which reads in part:

Trillions of Colors in After Effects

After installing or updating After Effects, I cannot find a way to render to Trillions of Colors with DeckLink. Millions is the only option available. How do I make it work?

When you install current DeckLink drivers, it edits the After Effects preferences file to enable the use of trillions of colors when rendering with DeckLink cards. When you go to the Output Module Settings and click on the Depth popup menu, both Millions and Trillions should appear as available options.

If you only see Millions of colors, then it may be that After Effects was installed after the DeckLink drivers. Simply uninstall and reinstall the current DeckLink drivers and next time you open After Efects, you should be able to render to Trillions of colors.


....so while I was already on their site, I pulled down the latest drivers - they came out with a new rev of their Multibridge Extreme drivers on the 19th, v 5.6.1, so I grabbed that too, and installed it.

If the BlackMagic drivers are installed, they take over from the Apple Final Cut Pro Uncompressed codecs. I don't know if they are literally the same, or if one's taking over, but in any case, I can't be sure of using the Apple Uncompressed with the BMD codecs installed, so I just hide'em (compress to archive) while working with AJA codecs.

I'll do some more testing later today to see what effect this has, but I need to go run an errand right now...

OK I'M BACK:

...and here's what I've learned.

It's all about your After Effects Prefs file. As described above, it depends on whether your "Adobe After Effects 7.0 Prefs" (or whatever version you're running) is properly configured or not. How can you be sure your prefs are properly configured?

If you're using AJA codecs, you have to manually go in and configure as described above (somebody correct me if new installers take care of this for you). I gotta redo some stuff to test those and the Apple codecs, I'll post that up shortly.

If you're using BlackMagic codecs, you just need to have run the BlackMagic installers AFTER you've installed After Effects. Even if that means running the installer for the version you're already running, THAT'S OK. Part of the install script doctors your Adobe After Effects Prefs file to get it right. I rendered, I tested, and the BlackMagic 10 bit 422 and 10 bit RGB codecs DID render properly to 10 bit (10 bit image fidelity was maintained).

If you're using Sheer codecs (from BitJazz), then...it's not quite so obvious.

Even after installing the latest version, it DOES doctor your AE prefs (or is it installing the Output Modules that Sheer includes that does it?). BUT...it doesn't seem to do it right, or at least mine wasn't giving me Trillions options on any of the Sheer codecs. So I went into the Adobe After Effects Prefs file, did a search for "QuickTime 64" to find the right part of the prefs file, and saw that there was now "Shr0" through "Shr7" listed, but they all were set to "0" (meaning no 64 bit/Trillions support). I also received a prompt email from Andreas Wittenstein, the developer, who informed me that when I set the Sheer codec preferences to "Perfect" instead of "Best" conversion something in the dialog, that generated an error, since "Perfect" only worked on 16 bit codecs, not 10 bit codecs, so "Best" was the preferable option, otherwise it failed to work. After that I was able to render OK...but got 8 bit dithered results.

So I did a web search for "Shr1" and found a document on Andreas' site that gave me a clue as to what codecs were 8 bit and which were 10 bit. This page lists Shr1, Shr2, Shr3, and Shr4, and they are all definitely 8 bit formats and should NOT have Trillions available. But the others may be the 10 bit codecs, so I changed all those to "1" to enable the Trillions option. After changing that setting in prefs file and relaunching After Effects 7.0, Trillions was now an option for the Sheer codecs, but I still don't think I've quite got something configured right.

A-ha- then I found the below from this page here:

imco:Shr0:BtJz "Sheer"
imco:Shr1:BtJz "Sheer RGB[A] 8b"
imco:Shr2:BtJz "Sheer Y'CbCr[A] 8bv 4:4:4[:4]"
imco:Shr3:BtJz "Sheer Y'CbCr[A] 8bv 4:2:2[:4]"
imco:Shr4:BtJz "Sheer Y'CbCr 8bw 4:2:2"
imco:Shr5:BtJz "Sheer Y'CbCr[A] 10bv 4:4:4[:4]"
imco:Shr6:BtJz "Sheer Y'CbCr[A] 10bv 4:2:2[:4]"
imco:Shr7:BtJz "Sheer RGB[A] 10b"
imdc:Shr1:BtJz "Sheer RGB[A] 8bf"
imdc:Shr7:BtJz "Sheer RGB[A] 10bf"
imtc:2vuy:Shr0 "Sheer Y'CbCr[A] 8bv 4:2:2[:4]"
imtc:2vuy:Shr3 "Sheer Y'CbCr[A] 8bv 4:2:2[:4]"
imtc:Y216:Shr0 "Sheer Y'CbCr[A] 10bv 4:2:2[:4]"
imtc:Y216:Shr6 "Sheer Y'CbCr[A] 10bv 4:2:2[:4]"
imtc:r408:Shr0 "Sheer Y'CbCr[A] 8bv 4:4:4[:4]"
imtc:r408:Shr2 "Sheer Y'CbCr[A] 8bv 4:4:4[:4]"
imtc:v210:Shr0 "Sheer Y'CbCr[A] 10bv 4:2:2[:4]"
imtc:v210:Shr6 "Sheer Y'CbCr[A] 10bv 4:2:2[:4]"
imtc:v216:Shr0 "Sheer Y'CbCr[A] 10bv 4:2:2[:4]"
imtc:v216:Shr6 "Sheer Y'CbCr[A] 10bv 4:2:2[:4]"
imtc:v408:Shr0 "Sheer Y'CbCr[A] 8bv 4:4:4[:4]"
imtc:v408:Shr2 "Sheer Y'CbCr[A] 8bv 4:4:4[:4]"
imtc:v410:Shr0 "Sheer Y'CbCr[A] 10bv 4:4:4[:4]"
imtc:v410:Shr5 "Sheer Y'CbCr[A] 10bv 4:4:4[:4]"
imtc:yuv2:Shr0 "Sheer Y'CbCr 8bw 4:2:2"
imtc:yuv2:Shr4 "Sheer Y'CbCr 8bw 4:2:2"
imtc:yuvs:Shr0 "Sheer Y'CbCr[A] 8bv 4:2:2[:4]"
imtc:yuvs:Shr3 "Sheer Y'CbCr[A] 8bv 4:2:2[:4]"

SYNOPSIS OF CURRENT STANDING: Pardon my crying Chicken Little with this one earlier, but I now think it breaks down like this:

1.) After Effects CAN render 10 bit QuickTime files with a proper 10 bits/channel of information, BUT....

2.) You have to be SURE you have your After Effects properly configured.
This may well mean running BMD installers AFTER installing After Effects, and/or having to tweak the Adobe After Effects Prefs file by hand. Not ideal, but functional. Therefore...

3.) If you are going to use After Effects for 10 bit QuickTime renders, it behooves you to test the codec of choice on THAT PARTICULAR MACHINE and make sure it is working right. That means that it will BOTH let you select Trillions, AND that it actually renders out 10 bits worth of detail. To test, simplest way:
-make a 1024x10 pixel comp, 1/2 second or so long, 23.98 or 29.97 fps (really only has to be one frame, but I feel better rendering a few frames to make sure all is well)
-make a new solid, comp size
-Apply the Ramp filter (make sure your version is at least 16bpc capable), pure black to pure white, from 0,0 to 1024,0
-make sure project is set to at least 16 bpc
-render out to the codec of choice, being sure to select Trillions in the Output Module.
-and remember, just because it LETS you select Trillions, doesn't mean the file you make will BE Trillions (10 bits of detail)
-reimport that file you made, adjust the Info Palette units to a 10 bit scale (0-1024), and slowly move your cursor over the rendered file (drop in a comp if you have to) at at least 100% zoom, and make sure for each horizontal pixel you pass the cursor over moving from left to right the color value increments one value at a time, not in jumps of 4.

Simply hiding (via Stuffit compression) codecs, loading them in and out, doesn't make After Effects happy. After swapping out AJA for BMD codecs and relaunching After Effects to reopen my test file (that uses BMD codecs, and has BMD codecs queued for output) after hiding the BMD codecs and loading the AJA codecs LOCKED UP After Effects. So be careful

Codecs I know work in 10 bits:
-BlackMagic 10 bit RGB
-BlackMagic 10 bit 4:2:2

AJA codecs - I think I still don't have something quite set up right, I can do RGB+Alpha in Trillions for the AJA 10 bit log RGB codec, but when I switch it to plain RGB (no alpha), I only have Millions of colors avaiable. Actually, that applied to all the AJA codecs. Checking rendered output, somethin' weird happened, I'll have to play more to say definitively.

Apple 10 bit 4:2:2 uncompressed - did some funny gamma/ramping stuff to the image, I'm going to install Final Cut 5.1.1 tonight and retest.

...and then it's time for Sunday Night HBO, so I'm out. If you're hanging on the edge of your seat to see how all this turns out.....suffer, bitches! (gotta say that, The Wire is on....)

: )

-mike out

CinemaTech: News items: Google's advertising experiment...Jenkins on `Snakes'...Fast Company on DIY Digital Movies 

CinemaTech: News items: Google's advertising experiment...Jenkins on `Snakes'...Fast Company on DIY Digital Movies

Again, more Scott Stuff. Read. I Command Thee.

CinemaTech: From L.A.: Digital Distribution at the L.A. Film Festival...and CineGear Expo 

CinemaTech: From L.A.: Digital Distribution at the L.A. Film Festival...and CineGear Expo

Scott reports on events form both. Worth a read.